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Phoenix00017's Comments

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Karoshi : Suicide Salaryman

Play Karoshi : Suicide Salaryman

Oct. 20, 2008

Rating: 0

Clever idea, but has a lot of, well, crap puzzles. The game shines when you have a clever puzzle to solve, but falls flat when you rely on bad timing "puzzles" that require lots of restarts. A nice idea, but more time spent on the levels themselves would earn a higher rating. 3/5.

The Imperium

Play The Imperium

Oct. 20, 2008

Rating: 0

There isn't a sword blacksmith in the first city. You get different buildings in each city - just move on and you'll find one.

Orbs

Play Orbs

Oct. 11, 2008

Rating: 0

Arg - this game is unplayable. Every time there's a glitch in the speed, or the computer stops to ponder something, and even sometimes just when I just click a button, the creeps leave the path. This makes it entirely impossible to get perfect scores on some levels. I simply won't play this game any more until you get some basic fixes, and I'm dropping my score to a 2/5. It's unfortunate, because you're close to a great game, but technical issues destroy it.

Orbs

Play Orbs

Oct. 11, 2008

Rating: 0

If I could choose one word to describe this game, it'd be "unfinished". You have a genuinely cool idea that is a nice modification of TDs (admittedly similar to gemcraft, but not enough to warrant all of the complaints you're getting). However, the game is plagued by bugs (I've filed two reports after 10 minutes of playing) and missing some basic UI components (give me some mouse-over tool tips please!!). Right now, I can't give more than a 3/5, but I feel with a bit more work could be a 5/5.

Meat Boy

Play Meat Boy

Oct. 09, 2008

Rating: 0

An N clone, but a damned good one, and with some awesome graphics and great splatter effects. Nicely done. Desperately needs a mute button though...

Orchestrated Death

Play Orchestrated Death

Oct. 08, 2008

Rating: 0

You spent lots of time on the presentation, that much is obvious. The 80s arcade-game kick-back was fantastic, the Winners Don't Use Drugs was great, the scan lines looked awesome, the music was fantastic... unfortunately, the game itself is extremely short, weak, and not very fun. The "logic" present is haphazard at best, the deaths aren't all that satisfying, and the game just isn't compelling. I'm sorry, but the fantastic presentation is destroyed by exceedingly blah gameplay. I look forward to your next project, but this one gets a 3/5.

Ether War

Play Ether War

Sep. 30, 2008

Rating: 0

Also, is it possible to lose in this game? I died a couple times, but was always rebuilt. Can the main base take damage, or do you just keep playing 'til you win? Again, lost opportunity, combined with a low (unadjustable) difficulty kills the replay value of this otherwise awesome game.

Ether War

Play Ether War

Sep. 30, 2008

Rating: 0

I have a hard time rating this one. It probably deserves a 5/5, but I'm only giving it a 4/5. Why? Because of the lost opportunity. You have here perhaps the best large-scale warfare simulation I've ever seen in a Flash game. You have a fantastic engine, cool (but non-intrusive) particles, and competant AI. However, you reduced all of this to a single, relatively short game. Instead, and I hope you take this engine and do this later, you should have had multiple missions and stretched it out. You could have a very small base to begin with and let us build up turrets, ally spawners, etc. There's such a great sense of scale, but you missed out on letting us build it up. A cool experience, but it could have been _so_ much more...

I wish I were the Moon

Play I wish I were the Moon

Sep. 29, 2008

Rating: 0

I am generally a fan of experimental gameplay, but this one is kinda iffy for me. A fun concept, but the pairings seem a little arbitrary sometimes (and the stars were never used!). A cool and interesting short diversion, though not really much of a game, and certainly no replay value. Still, I want to encourage development of these games and continued posting on Kong. I'll give this one a 3/5 for creativity and implementation, but I will also check out your website. Thanks for sharing! :)

Death Dice Overdose

Play Death Dice Overdose

Sep. 29, 2008

Rating: 0

Of course, at its base, it's just a "don't-get-hit-by-shit-falling-from-the-sky-game-clone", but it's one of the best I've played. Solid controls and physics, tight graphics, fun concept, spot-on music, cool sanity meter mechanics, and one of the greatest drug-trips I've seen in a game. While short and low in replay value, it's a fun experience and well worth the time to play it. Nicely done. 4/5.

Atomik Kaos

Play Atomik Kaos

Sep. 29, 2008

Rating: 0

Also, _desperately_ needs a pause function, _especially_ in the endless mode. Not having a pause there should be a crime. :(

Atomik Kaos

Play Atomik Kaos

Sep. 29, 2008

Rating: 0

Nice game. Fun mechanics, works well together, and chain reaction games are almost always entertaining. The story mode is fun, though kinda short - I do appreciate the humor and creativity of the "story" though. :) Endless mode is where the game really starts to shine, though I have a significant complaint about it. I really want more information in the form of a HUD. I want to know how many atoms are on screen, how many are being added every two seconds, and how much my previous combo was worth (perhaps with a little "# points" raising from each popped bubble, and then a multiplier appearing at the end). It should be quick so it doesn't slow down the gameplay much, but it would be appreciated. Also, tracking "Max Combo Size" and "Max Combo Points" and such would be entertaining as well. Still a solid 4/5.

The World's Hardest Game

Play The World's Hardest Game

Sep. 26, 2008

Rating: 0

Yeah - great game, but false advertising. Go download I Wanna Be The Guy. That said, everything's pretty solid, except it doesn't save your progress, nor warn you that when you press "Menu" all progress will be lost. A level-select or continue option would be very nice, but at least a "you're about to lose all your hard work" pop-up would be much appreciated. Still, a solid, masochistic 4/5.

Garden Inventor

Play Garden Inventor

Sep. 25, 2008

Rating: 0

I really liked this game at first, but then it went sharply downhill. You've got some good presentation and lots of potential, but sadly the actual implementation falls flat on its face. You would do well to play more TDs and learn from them. Right now, all of your towers are almost the same - the only special powers are limited to one type (slow on ground, poison in air), meaning that it's primarily a number-balance game. For some reason you've ignored conventional shortcuts (s = sell, n, enter, or space = next), you don't penalize for selling (you should lose at least 20% of your money on a sale), you have no area-of-effect towers, health bars are only visible with mouse-over (and even that's buggy), and the levels aren't really compelling or more interesting as they progress. I wanted this to be awesome, but it's a 2/5 as is.

create your own tower defense

Play create your own tower defense

Sep. 25, 2008

Rating: 0

Ok, I'll stop with the comments - but one more is important. You really need a local save that can save progress on at least one (preferably 3) games that you are working on before uploading them. Otherwise, the user has to do it in one sitting, and it's especially annoying since there is no warning when you exit to the main menu that all of your work is about to be deleted. :/ We've been downgraded to a 3/5.

create your own tower defense

Play create your own tower defense

Sep. 25, 2008

Rating: 0

Also, your tab-ordering is messed up in various screens (notably right now is the tower-details edit).

create your own tower defense

Play create your own tower defense

Sep. 25, 2008

Rating: 0

Ok, seriously...no caps or spaces in the names for towers? Spaces I might understand...but caps? sigh...

create your own tower defense

Play create your own tower defense

Sep. 25, 2008

Rating: 0

A very nice attempt at a create-your-own game. A couple of problems plague it though (some out of necessity). The options are fairly limited for upgrades (which stats get upgraded, how much does an upgrade cost, etc.), there is no selling of towers (that I could find), towers don't highlight or show range when selected in battle (why??), missile towers become useless when a faster, bigger missile is near by (since missiles disappear when target is killed), etc. All that said, it's a fun distraction, and the community aspect of it is well-done and adds a lot to the game. Overall, a bit simplistic, but it kinda needs to be without getting into some crazy options or allowing coding on the user side. And heck, these TDs are better than some of them coming down the pipe on their own. ;) 4/5

loops of zen

Play loops of zen

Sep. 19, 2008

Rating: 0

I'm on level 13, so maybe this will change, but so far it hasn't been very difficult. So, while I don't get the satisfaction of plowing through a really difficult puzzle, i'm strangely okay with it. Instead, it is a very soothing and entertaining game, turing disorder into order. I highly enjoy it - well done. :) 4/5

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

Nice to see a save feature, but what you really need is a level-select and level-by-level best-score saves, so that we can try to optimize the hell out of each level and get our total score down without replayign the whole thing. Also, there doesn't appear to be a way to exit out to the menu from the game screen... Still, excellent game, as I said in a previous comment. :)

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