Wow, nice game. This is a very entertaining spin on the ragdoll dodging games and I really enjoyed it. I'll be shocked if we don't see some badges or a card on this game sometime soon.
I have a couple of suggestions though. First, you need a mute button/key. Second, I'd really like to see some health meters on the enemies - that would help me a lot with attack strategy as well as make the game feel like it's always providing reward and progress.
Wow, this game has so much potential. You have some really neat design ideas, with good research, factions (why the hell has no one thought of that before?!?), resource management, etc. The problem is primarily one of the UI. You need to team up with someone with a little more experience in visual design and programming and keep to the game design. I'd love to see you do another project like this with some established people. Right now, it just feels a bit amateur and incomplete. And the star background is a mess - it makes it difficult to see what's going on, especially with huts. In any case, thanks for the really cool game, and I'd love to see a more polished version with a better UI. A 3/5 as is, but an easy 5/5 with a UI overhaul.
Sorry, not trying to spam here - just suggestions...some sort of indicator of the current level of a turret, visually, would be nice. I can never tell which turrets are ones I've upgraded without clicking on them individually.
Honestly, this is a pretty decent TD. Nothing too special, but competently done and the research centers at least offer some slightly different gameplay. Also, the levels are a little more varied than some TDs (like the Million Man March level that has a ridiculous number of guys). I think you're missing some basics of the genre though. You need to allow "U" to shortcut for upgrades, you should give some indicator of how many total waves / progress, you should allow holding shift to place multiple identical towers, and I'd really like to see some sort of specific stats on upgrades from research (i.e. how much bonus does my gun research currently give, what percentage interest am I getting on money, etc.). It's a cool game, but needs some general UI tweaking. Also, get the Kong API put on it so you have a chance at a badge. :)
I do agree with the comments that say the meter in the upper-right seems somewhat arbitrary. Perhaps make it a bit more transparent to the player? Some sort of indication of why it's going up or down? As it stands, it's very confusing, which makes it difficult to his this 100k target...
And, as everyone else has said, a restart game button is necessary (I don't want to wait to die / reload the webpage every time I make a mistake and want to start over).
I really, really love the concept of this game, and while it's easy to beat (perhaps the water tar should maintain throughout instead of level-by-level, at least in a "hard" difficulty setting?), it certainly is hard to do well on. I've always enjoyed swarm-style games, so this one is very entertaining to me. A little short and low on options and features, otherwise would be a 5/5. As it stands, a very strong 4/5.
Guys - please stop putting maps in here. Put them in the forum or something.
I really like the game, but I've already found a glitch after just a couple minutes of playing (my ball is currently stuck in one of the yellow boundary tiles and making a horrible racket...). I'll keep playing to see if it was a random fluke (it happened after appearing out of a purple warp), but I love the concept and presentation. It might be nice to show the personal records for each level on a mouse-over in the level select screen. Other than that, well done. :)
Fantastic game - very clever and has a very nice presentation. Very simple, but slick and smooth. I think my favorite part about this game - something that I didn't even really get with Portal - is that you start to be able to "read" the levels better, flipping them in your head and able to plan ahead when early on it was a lot of trial and error.
Wow, nice game. Very pretty - well beyond what most flash games accomplish in terms of presentation. Reminiscent of some of the modern R-Type games. 5/5 Consider adding the Kong API to this so you can get some badges or card challenges.
I actually really like this game! I haven't watched the youtube video yet, but I've gotten pretty decent at the game. Wonderful physics-based game with a really cool concept. Well done! 4/5 and favorited. :)
Nothing fancy, but a fun, clever, and (as far as I know) unique puzzle game. 3/5 as it stands, but could get better is flushed out a bit with more game modes or challenges. Thanks!
I wrote a more detailed review earlier - having played a little more, I have a major complaint/suggestion. The amount of time spent doing nothing is rather annoying (specifically, between waves). If you had a "next wave" button it would speed up the already somewhat slow gameplay a bit and make it much less tedious. Outside of that, well done. :)
Well, I'm certainly enjoying this game, I'm not sure why you get all the negative comments. It is a little slow sometimes (and kills my computer, even with all options off), but is very fun. I'm only on level 8 or so, so I'm not sure if long-term tedium will set in, but it's quite fun (and better than Stormwinds IMHO). Bravo, 5/5. :-D
Cute game, and fun, though kinda slow to get going (I didn't have any trouble until the first black sheep level, and then not again until level 16 or so). Makes it tedious to replay.
Much more importantly though, you need to get the Kong API going in here. I think you could easily get a couple badges, which would increase your play time and count significantly on this site.
In any case, thanks for sharing it with Kongregate. Well done. :) 4/5
Nice rendition of the classic genre. Very slick implementation and good presentation. I like how the environments are much more alive than some of the other games I've played like this. That said, I agree with the comments that would like to see checkpoints and replay buttons. Having a no-checkpoint version would be great for high scores, but having to start completely over is a little frustrating and makes the game begin to feel tedious. Heck, even Unfair Platformer had checkpoints. ;-) Nice game though, 4/5.
Ok, I was wrong about canceling the building, though there are no in-game instructions to indicate that. Actually, there are no instructions at all. Plus, I said "easy way" to check HP. Some sort of health bar is quick and easy. Having to click on each individual turret each time you want to check health is not.
You might be on the right track, but this game has some serious usability and presentation issues. The interface is confusing, there's no way to quit to menu or restart, there's no way to cancel building something, there's no easy way to check on hit points of towers... I like the free-form design and the physics aspects, but this should have remained under development for another month or so before being released. 2/5 right now, but I think it could become a 4/5 with some more work.