Double jump only seems to work about 1/4 of the time. Rather annoying that I have to keep reloading a level because double jump did not work when I needed it to.
It would appear to be a good game. There is a pretty bad bit of lag with this game though. Swinging the hammer has horrible lag while my enemies swarm too easily. It needs some more balancing.
It would be nice if the levels were not randomly generated at the start. A simple standard template to let the player get used to the gameplay... or a level that that starts with balls within grabbing distance.
Jump really should be up. Then, you do not need to press 3 keys at once in order to throw a jewel high enough. Only two. It is still too dark, even after I maxed the brightness. I closed the game window to check my email, I came back, and the brightness level went back to default. Only now, it shows that brightness level is maxed out.
This game has a lot of potential. There are just some big errors that are being ignore in favor of "increasing the difficulty of the game".
The game would be better if wall jumping did not require precision timing. And for some odd reason, whenever I jump the character goes to the left. It ramps the difficulty up to stupid levels.
Stage 2-9 is impossible because of the controls. There is too much precision shooting and jumping with a small supply of gems. I only reached the right side of the screen twice out of 30 attempts. The controls need to be revised. As it stands, it is too difficult...
The game goes from extremely easy to impossible within 1 level.
It does not save progress, so I cannot even tell you which level. The jumps are too high, even with the wind jewels. The jewels don't work half the time. I am going try it again, but as it stands, it really needs some balancing done and the save system drastically fixed (to the point that actually it works).