Great game - so many things done well (lvl counter, introducing new elements gradually, difficulty curve ramping up, etc). The only thing I didn't like was the levels that bumped you back to earlier levels when you died.
Wonderful Game! Great music, great mechanics. Love the way you introduced new concepts and varied them. The puzzles weren't actually that difficult, but made you think well. Great Job!
Wonderful original concept. I am not good at this type of game so got HOW to do it without being able to - which I think more developers should be willing to do!
I like seeing a difficult game - it seems like a slightly new twist on the portal concept. I just really wish I could zoom out to figure out my plan of attack instead of having to memorize the parts of the board I can't currently see...
Each time I come back to the game I realize that I am enjoying it more and more. I like that I get stuck on some of the puzzles, but given time and the hints dropped by the characters I have gotten past each. The game definitely show the time and love you put into it!!!!
Really refreshing new concept - I haven't seen a puzzle quite like this before. Unfortunately it got too repetitive too quickly. I wanted to love it more...
I think it would be interesting to have statistics on how many blocks got blown up using the explosive blocks. It would be fun to maximize that number (some blocks are optional as to if they get tossed out the edge or exploded)... just a thought for us hyper-completionists...
I hadn't played this game in a while and noticed I didn't have the medium badge. An hour and half in and I remember how poor this one is compared to the others and why I gave up grinding and ignoring the ad-revenue grabs...
Very well executed. I would have loved to explore each of the mechanics a little longer before moving on to a new one. Rushing from one to the next felt too chaotic - but beautiful visuals, controls, sounds, the packaging is amazing
It seemed a lot shorter than the first. Love the puzzles. This one just felt very different since it was lots of mini-levels instead of parallel story paths. Not sure which I enjoyed more!
Is there a way to see how many coins I currently have? I have gained and spent some so don't know without seeing it. It's not anywhere that I found obvious...
Delightful puzzle game - similar to others but very unique. Great tutorial, smooth ramping up difficulty and introducing new elements - will definitely come back to finish the levels I didn't have time for today!
Dang! Killed the boss and then took a hit that killed me. Now I am stuck just before the boss screen but it's kind of faded because it started going to the cutscene ending. Looks like I have to start the level all over... :(
Break a pot - get paid 5 coin. Kill a zombie - get paid more coin. But blow up a barrel and get paid 50 coin! Early on this is a great moneymaker - why the hell are they paying us to blow up the town?!?
Wish there was an achievement for killing every enemy on a level (I know this would be automatically earned for bosses) kind of like the no bomb, no damage achievements. Maybe it can't be done on higher levels because of the number of enemies?; I'm only on level 16.
Thanks!