Overall pretty good - still needs some work on the interface - needs to be able to scroll farther out, there were times I wanted to loop around from an outside planet and couldn' scroll to see the blue path - keyboard shortcuts to abort shot, restart level, etc. - is the third row of awards not working? - 4/5 until improved
Difficulty curve needs tweaking - very frustrating to run into a much more difficult set of people unexpectedly and have to basically start over again. Should have some way to re-earn the heavy weapons from missions
Too frustrating: 1) the missles don't fire in the direction you are pointing (even when I am not moving!!!) 2) the way the cells are grouped seems random and not what I want - you should be able to group them yourself 3) the white screen of death (I know you are working on that one)
I love the concept and the first two games - but it was a disappointment to take a step down in difficulty instead of something fresh or more difficult.
Pretty good game but two things keep it from being excellent - 1) there was no ending when I completed all heart tasks, major letdown after saving 1000 gems and 2) the glitch displaying the gems (actually its minor since it doesn't actually lose track, but it scared me.
The controls for this game suck! Gotta get a way to move the character that feels much more natural (I even played to the junkyard level to see if I would get used to the controls - NOPE!) This has potential, but needs major work.
Finished the game without figuring out how to use the forge - should be an explanation somewhere that you must click on the building to buy cannons etc. Other than that and all the bugs its a decent game
Controls felt klunky - couldn't get actions during fights that I wanted (like not being able to walk closer to a spider nest because the nest was in the way and I couldn't select the ground)
My fave alternate solution is on level 28 - tilt a spring up and to the right and place the iron bar so it catches the ball straight to the basket after taking a shortcut over the yellow curves
Finished all 30 levels - most of it is good - The response "WRONG!" starts to grate on the nerves and some of the solutions shown don't work (level 23) - There are lots of other solutions to some levels
Mostly perfect - still needs a little work on not creating pictures with spots that are too small to see even after zooming in several times. After that just needs a method to create from your own pictures and its a 5/5
I'm sorry but almost nothing in this game is logical. The things you do to get out are inventive and creative, but I don't see how anyone would reasonably think to do them without following the walkthrough (and good luck with that...). Some specific gripes to help you design batter next time: 1) why must you put the glass on the table to add the clay to it and what does the clay on the bottom of the glass do anyway? 2) why have spectacles in the game if you are going to use a glass as a lens? I didn't end up using them. 3) bunk bed ladders don't need wheels to move, they are lightweight. Basically, try to have actions that seem logical to someone who doesn't already know the "creative" way to use things or give hints to use them in that way.
Good design but I have to add my vote for a save mechanism and some kind of sound or music track (with an off switch for those who don't like your choice.) 4/5 until those improvements bring it up to a great 5+