Nice work so far on this game, but it still has a LOT of tweaking needed; especially in balancing initial damage, experience upgrades, monster hp, etc. At the beginning, it is too easy to die - then it quickly changes to being too easy to kill everything. Needs more of a gradual step-up in all these areas as you gain experience.
Yes, its similar to loops of zen
9what game doesn't have something it's similar to?), but I liked this even more because of the color mixing aspect. The ability to scroll the screen when wrapping is enabled was GENIUS!
I was annoyed that it would not accept x*x when the expected answer was x^2 since they are equivalent.
The game is great for what it is (nice new concept) - not sure how broad of an appeal there will be since the connection between gameplay and all other elements (plot, customizing, layout, all the flashy shifting colors...) is non-existent.
Sorry, I couldn't make myself be interested enough to finish the game (and I'm a math teacher).
I agree that the controls seemed weird at first - but it really works well. Start as just a mouse avoider game but you must aim in later levels.
Great game!
I like it - the physics took a little getting used to, particularly the amount of bounce and the instant stops when changing directions. But once I got the hand of that it was a lot of fun.
Now it needs more levels!!!!
This game rocks! I liked that you have to figure out a lot on your own. Isn't that how alchemy is supposed to be?!? Let the morons who can't figure it out by trial and error hate - leave it just the way it is!
P.S. Best soundtrack I've heard in a LONG time!
I'm sorry, but a game where you just wave your mouse around the screen looking for where the clickable spot is just doesn't cut it compared to where point and click have come.
Sure the story, graphics, etc, were cute, but "find the hot spot" sucks.