Games Achievements My Kong Sign In

Pieces' Comments

Comment

BoomsticK

Play BoomsticK

Mar. 29, 2008

Rating: 0

darn, that boss is HARD.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 16, 2008

Rating: 0

Occasionally you kill all the monsters and it doesn't advance you to the next level. this is really annoying!

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 16, 2008

Rating: 0

Good game, the kinks are obviously still being worked out, though!

Pillage the Village

Play Pillage the Village

Mar. 09, 2008

Rating: 0

Fun, but repetitive. Bosses would be interesting.

Grid16

Play Grid16

Mar. 08, 2008

Rating: 0

Annoying near end. Game should be over when you're down to one game only: that'll require shifts in attention.

BallBalance

Play BallBalance

Mar. 07, 2008

Rating: 0

Great music and concept, but no real replay value.

The Visitor

Play The Visitor

Mar. 06, 2008

Rating: -1

Fun but very brief and slightly buggy game (froze in the kitchen the first time I played it). Also, the narrative style is odd--for most of the game, you're playing as the visitor, and then in the last scene you shift perspective to the human? That's weird. I kinda enjoyed being the visitor more. Woulda been interesting to see the last scene be the visitor have to go up against an armed opponent--now that it's assimilated a human as well, and has traits of the frog, cat, fish, bird, and humans.

Protector

Play Protector

Feb. 15, 2008

Rating: 0

Beat a map with two necros, and didn't get that part of the award... badge. Does this have something to do with the recent update of the game?

The Unfair Platformer

Play The Unfair Platformer

Feb. 15, 2008

Rating: 0

sadly, i can't connect to kong and get the challenge I just won! :(

Protector

Play Protector

Feb. 05, 2008

Rating: -1

superb game, i'm very glad for the protectapedia!

The Unfair Platformer

Play The Unfair Platformer

Feb. 02, 2008

Rating: 0

Fun stuff, but it does get old... :(

ZunderFury

Play ZunderFury

Feb. 02, 2008

Rating: 0

Very fun, but extremely tough. Some of the harder challenges seem nigh impossible.

Campaign Game: General Election

Play Campaign Game: General Election

Jan. 14, 2008

Rating: 0

luca, triple posting just makes you look childish. And the card + badges worked fine for me.

Campaign Game: General Election

Play Campaign Game: General Election

Jan. 14, 2008

Rating: 0

A fun game, with pretty low replay value once you figure out how to beat the computer. Some good stuff here, though. And yeah, the masses of Ron Paulites on this website scare me.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 14, 2007

Rating: 0

The platinum kills (2000) is the hard one. I'm guessing that's around 90k points... not quite up there yet.

FWG Cyborg

Play FWG Cyborg

Dec. 14, 2007

Rating: 0

A pretty standard platform game, with a really bizarre storyline. C'mon, if you're gonna make it a game vs. George W., at least do it well and actually politically, as with the emogame "The anti-bush video game" (just google it, it's really quite well-made and political and fun). Additionally, the music is clearly from the SNES F-Zero racing game. I somehow doubt the maker got legal permission to use that music, and something like this isn't fair use. Create your own or don't use music. Don't pilfer copyrighted material.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 13, 2007

Rating: -1

Dracus: I totally disagree by this point. Flak and shield gen are crucial to getting high scores. Once *either* dies, the end is coming soon for all but the main building. Keeping them alive above 50k is a major challenge. Of course, at the end it'll be a test to see how long you can keep your main building alive solo, but until that time, flak will kill 90% of the missiles coming at you, with EMP for emergencies. I haven't yet found time-slow particularly helpful. This should get you above 50k every game... higher than 70 is a major, major challenge.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 10, 2007

Rating: 0

This game needs some badges, badly. Also, let me suggest a subtle change to game mechanics. Have the other buildings operate off of a power source other than shields. Because it kills 'em to turn on, this would make upgrading them instead of the main tower more valuable.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 10, 2007

Rating: 0

This game needs some badges, badly.

Hexiom

Play Hexiom

Dec. 06, 2007

Rating: 0

Not the best game ever, but perfect for badges. Puzzely goodness. I'd give it 3.5/5 if halves were allowed. Gets repetitive and aggravating quickly for me, but some people eat this stuff up.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate