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TextRPG: The Rise of Diablo

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Feb. 15, 2009

Rating: 0

PLEASE! EXPLAIN! WHAT'S! WRONG! THEN! 1/5 on comment

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Feb. 12, 2009

Rating: 0

Hell's breath is easy enough. The trick is to use strong attacks first, then settle down on more stable matters (for mages, don't worry about the health for the first few turns). Next, set your healing level a few steps lower. Don't heal at 30%, heal at even lower. Trick is to make sure you start the battle with full health too (plan out the battle before)... Or stop playing on Impossible. ^_^ If you are playing on easy, then I REALLY don't see the problem, and you should get yourself a experience boost.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Feb. 10, 2009

Rating: 0

I'm really busy prepping for my practice exams, and don't have much time to work/check on the games. As for the so called "overpowered" monsters: They get stronger over time, so it is important that you beat them as fast as possible.

Hunter Story

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Feb. 03, 2009

Rating: 0

Longer combo's require either a steady tempo, or a faster beat. Try getting a faster shooting (not faster than somewhere 0.5 Sec though, don't overdo it) and get into the beat. The ascendant level makes for nice combo practice.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Feb. 02, 2009

Rating: 0

Okay, since that is nearly the whole solution, here is the full one... Just die. If you're lucky, you beat death by hanging on to life.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Feb. 02, 2009

Rating: 0

I know, I know. But I had to go for dinner. The plan is to decrease the magic healing rate and increase the potion healing rate.... for a price.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Feb. 02, 2009

Rating: 0

v1.340 is here, with autosave and some nerfing of the mages healing. Hahahaha. Warriors rule! *cough*...

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Feb. 02, 2009

Rating: 0

Fixed a few typo's in the storyline... don't think it's worth mentioning in a new version though. Will be adding some kind of autosave next... but it will only work OUTSIDE quests, on Level up. (AKA, don't rely too much on it, use it as a last defense for losing your save)

Hunter Story

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Feb. 02, 2009

Rating: 0

Guys - just a question - What happens if I put points in SP? Does it increase my starter SP or per level?

Hunter Story

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Feb. 01, 2009

Rating: 0

Ascendance test is a nice place to try and stack some combos too.

Hunter Story

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Feb. 01, 2009

Rating: 0

But that no fun.

Hunter Story

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Feb. 01, 2009

Rating: 0

Ascendance test is easy. Lemme guide you through. It will be a boss fight. The Boss does NOT move. Save your MP for more important stuff. There will be two enemies coming at your head. If possible, shoot with iron arrow to detect them. The first kind is a strong monster, nail these with hurricane. The other ones are racing red snails. Hurricane these also. Missing thrice on snails means death. Stay alert.. and keep firing.

Hunter Story

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Feb. 01, 2009

Rating: 0

Get to level 160. Then try again.

Hunter Story

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Feb. 01, 2009

Rating: 0

I'm looking for anywhere good to train for level 60... Need to level up high enough to get the killin' done faster for them mesos

Hunter Story

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Feb. 01, 2009

Rating: 0

Anyone know good quick levelling to ascend?

Hunter Story

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Feb. 01, 2009

Rating: 0

Shop.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Feb. 01, 2009

Rating: 0

And, you DO rest in Q17... Read the storyline. ^_^

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Feb. 01, 2009

Rating: 0

Come to the dragon, not to the city (It's not a location, its an entity itself!) So, go looking for DEATH, not his whereabouts.

Hunter Story

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Jan. 31, 2009

Rating: 0

Whoa... Ascend is handy, but is a major f up aswell. Trying to Ascend again to make it easier...

Hunter Story

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Jan. 31, 2009

Rating: 0

Yeah, but I want to level faster later. Or now. ^_^

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