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Pykrete's Comments

Comment

Flightless

Play Flightless

May. 25, 2013

Rating: 0

It would've helped to know you could pick up boxes by laddering into them from below.

Picma

Play Picma

May. 22, 2013

Rating: 7

The third Grand Master puzzle appears to be mathematically impossible to get hardly any information on. Not even enough for What If to reasonably figure anything useful out.

Wallace & Gromit: Sprocket Rocket

Play Wallace & Gromit: Sprocket Rocket

May. 20, 2013

Rating: 1

I get the feeling the IP law info signs are all British. Around here, copyrights and such last a HELL of a lot longer than that...

Manufactoria

Play Manufactoria

May. 20, 2013

Rating: 0

Mute button doesn't work.

ASCIIvania

Play ASCIIvania

May. 19, 2013

Rating: 0

"Error #2032" at preloader.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

May. 18, 2013

Rating: 1

Holy crap, I forgot this was made by the Spacechem guys. No wonder that game reminded me of this. :D

Betty IX

Play Betty IX

May. 17, 2013

Rating: 3

Yeah, this is just a really bland grindfest. There's only so much satisfying gameplay to be had in streaming an impenetrable wall of aimed bullets back and forth and hoping the bad guys die before you do.

N (Official Web Version)

Play N (Official Web Version)

May. 17, 2013

Rating: 6

First thing I notice is that the game says "press JUMP to start", accepts space, and then doesn't use space to jump. Second thing I notice is that pausing tells you to unpause by pressing P, Escape, or arrow keys, but only the arrow keys actually do it.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 17, 2013

Rating: 2

Very, very laggy. Being able to turn off backgrounds would help considerably, as that's usually more intensive than most of the stuff we had options for.

Jahooma's LogicBox

Play Jahooma's LogicBox

May. 09, 2013

Rating: 2

Nevermind, I'm an idiot, didn't see the extra chunk of stuff with the a we were supposed to keep.

Jahooma's LogicBox

Play Jahooma's LogicBox

May. 09, 2013

Rating: -5

Bug in level 10, deleting all characters with an adjacent same. You're asking us to leave in the first a of "jahooma" even though it's adjacent to a bunch of other a's...

Mystery IQ Test

Play Mystery IQ Test

May. 08, 2013

Rating: 2

But the entire human race will always average 100 IQ. Because...you know...that's how you mathematically DEFINE IQ.

Ninja Slash

Play Ninja Slash

May. 06, 2013

Rating: 2

You need some kind of visual indicator that you can scroll down to upgrades in the shop. I didn't even know you could until I was about 15-16 missions in.

Ninja Slash

Play Ninja Slash

May. 06, 2013

Rating: 2

New missions need to track retroactively where applicable. For instance, when a mission pops up for 10,000 points in one run, it doesn't actually count your final score for that run. I got screwed out of that one despite something like 15,000 points because the mission only popped halfway through the run.

Mystery IQ Test

Play Mystery IQ Test

May. 05, 2013

Rating: -8

My character disappears in room 12.

Outernauts

Play Outernauts

May. 05, 2013

Rating: 1

The window is too tall, and gets cut off if you try to shrink it with Ctrl-minus. Not all of us have the sweet huge monitors at home or on laptops that you guys get access to in development.

Liquid Measure 3 Poison Pack

Play Liquid Measure 3 Poison Pack

May. 01, 2013

Rating: 0

Game glitches out if it detects an infinite loop.

Ghost Hacker 2

Play Ghost Hacker 2

Apr. 19, 2013

Rating: 1

Can we get an option to turn off the disorienting filters when you're infected? It'd be one thing if it was just for one level, but for a large chunk of the game it's really irritating and lags.

Astrodigger

Play Astrodigger

Apr. 17, 2013

Rating: 15

This isn't really a puzzle or upgrades. It's mostly just Dig-Dug minus everything that made it challenging because you can make yourself immune to everything early on.

Magnetized

Play Magnetized

Apr. 16, 2013

Rating: 0

Clicking "resume" makes magnets happen the moment it unpauses. In teleporter levels this is instant death.

Developer response from rocky10529

that is a bug, will fix it.

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