The third Grand Master puzzle appears to be mathematically impossible to get hardly any information on. Not even enough for What If to reasonably figure anything useful out.
Yeah, this is just a really bland grindfest. There's only so much satisfying gameplay to be had in streaming an impenetrable wall of aimed bullets back and forth and hoping the bad guys die before you do.
First thing I notice is that the game says "press JUMP to start", accepts space, and then doesn't use space to jump. Second thing I notice is that pausing tells you to unpause by pressing P, Escape, or arrow keys, but only the arrow keys actually do it.
Very, very laggy. Being able to turn off backgrounds would help considerably, as that's usually more intensive than most of the stuff we had options for.
Bug in level 10, deleting all characters with an adjacent same. You're asking us to leave in the first a of "jahooma" even though it's adjacent to a bunch of other a's...
You need some kind of visual indicator that you can scroll down to upgrades in the shop. I didn't even know you could until I was about 15-16 missions in.
New missions need to track retroactively where applicable. For instance, when a mission pops up for 10,000 points in one run, it doesn't actually count your final score for that run. I got screwed out of that one despite something like 15,000 points because the mission only popped halfway through the run.
The window is too tall, and gets cut off if you try to shrink it with Ctrl-minus. Not all of us have the sweet huge monitors at home or on laptops that you guys get access to in development.
Can we get an option to turn off the disorienting filters when you're infected? It'd be one thing if it was just for one level, but for a large chunk of the game it's really irritating and lags.
This isn't really a puzzle or upgrades. It's mostly just Dig-Dug minus everything that made it challenging because you can make yourself immune to everything early on.
that is a bug, will fix it.