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Pykrete's Comments

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Cargo Bridge

Play Cargo Bridge

Jun. 10, 2009

Rating: 0

I think your impact load calculations need some work. There is no reason a wood box falling from four feet should snap a catenary bridge with steel gridwork RESTING ON SOLID GROUND like a biscotti.

Frantic

Play Frantic

Jun. 08, 2009

Rating: 0

Does getting hit with a shield up flag the impossible badge off? I get the feeling my one good run won't even have that, but I'm curious.

StormWinds 1.5

Play StormWinds 1.5

Jun. 08, 2009

Rating: 0

Kind of a waste how the machine gun, sniper cannon, and shield gun were the only things that were useful at ALL. Plus or minus a damage buffer. Lost Campaigns had a way better arsenal, so kudos for the improvement on that one.

Sonny

Play Sonny

Jun. 08, 2009

Rating: 0

LOL. Amber is amazing when you get to area 4. SMACK for more than the enemy's full HP bar :D

Sonny

Play Sonny

Jun. 07, 2009

Rating: 0

Ugh. Veradux needs a WAY higher priority component on his Re-Energize. I've had him clicked onto full defensive and he's still shooting lightning on non-healing turns instead of giving himself a buff for longevity.

Sonny

Play Sonny

Jun. 07, 2009

Rating: 0

I love the music so freaking much. Whoever handled that part of the game deserves to be hired by an A-list developer. It's not just high sound quality -- it's got that melodic, memorable quality that sticks with you and makes you hum it long afterward. A lot of games just haven't had that since the 32-bit era, and it's a relief to see it isn't gone.

GemCraft chapter 0

Play GemCraft chapter 0

Jun. 06, 2009

Rating: 0

The game isn't really that hard (I'm not even that good at defense games)...but SO FRICKING LONG and monotonous.

Brute Wars

Play Brute Wars

Jun. 06, 2009

Rating: 0

Oh, and it's not a Pokemon ripoff so much as a Monster's Den ripoff. If you're going to accuse a game of cheap uncreativeness, reference the right game :P

Brute Wars

Play Brute Wars

Jun. 06, 2009

Rating: 0

My preferred team was two armadillos and a phoenix up front, and two foxbats and a dragon (purple) in back. That's 2 Brute and 4 Fire for spell stacking. Power increase spell makes the foxbats and armadillos put out positively ludicrous damage, and the phoenix draws fire while countering for a ton. Dragon is ready as secondary tank once the phoenix dies/runs low. If desired, the fire AOE packs a wallop with four Fire dudes powering it.

SHIFT 4

Play SHIFT 4

May. 30, 2009

Rating: 0

LOL. I was wondering why the last challenge's music sounded familiar -- when I beat it...just perfect. Great game, I was honestly skeptical how the puzzles could've actually improved after Shift 3, but they did. Well done.

Closure

Play Closure

May. 28, 2009

Rating: 0

also, level 25 is bugged -- the one where you use four balls in the stairstepped pedestals to light the path along the ceiling. About half the time the light on the far right of the upper path doesn't light high enough to be able to go through the door.

Closure

Play Closure

May. 28, 2009

Rating: 0

I want to like it...but you need to work on how the dude goes down ramps. Instead of actually walking down them, he half-walks-half-falls. Which makes some rather crucial jumps a 50/50 crapshoot on whether or not he'll actually jump.

Cell Warfare

Play Cell Warfare

May. 23, 2009

Rating: 0

Do yourself a huge favor and don't bother going for the Impossible badge until you do all 78 achievements and get the gold bullets. The extra muscle and faster fire are exactly what you need to manage long dearths of powerups while being mobbed by giga cells and ghosts without being hit later on.

Learn to Fly

Play Learn to Fly

May. 22, 2009

Rating: 0

Very fun. Please fix it so that turning off the control reminders for rockets and hanglider will actually turn them off though -- it's a minor thing, but it got annoying. great job otherwise :)

Red

Play Red

May. 21, 2009

Rating: 0

I wish I could just not have turret powerups at all. They indiscriminately shoot everything, often right into me. 570 by the way.

Ring Pass Not

Play Ring Pass Not

May. 21, 2009

Rating: 0

Ugh...died on level 28 after blowing 6 powerups.

The Necronomicon

Play The Necronomicon

May. 20, 2009

Rating: 0

Not to mention all the insanity = loss challenges where the opponent just leads off with City of R'yleh. Honestly.

The Necronomicon

Play The Necronomicon

May. 20, 2009

Rating: 0

Start with 5 life? Really?! If he opens up with a gun you just die automatically and there was LITERALLY jack crap you could've done about it.

The Necronomicon

Play The Necronomicon

May. 20, 2009

Rating: 0

This game has a marked lack of attack cards...I can't count how many times I spent 15-20 turns just waiting for something that actually did damage.

Mytheria

Play Mytheria

May. 20, 2009

Rating: 0

Blue deck with a few purple supports (Recycle and Library mostly) thrown in. Pure ownage.

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