Honestly, I can't see an eradication victory ever happening. The people who are infected don't seem to get cured by the vaccination or on their own, and they take bloody FOREVER to die.
3-day Mars on second try btw. I totally admit my first day was complete luck, but given you start with like 5 seconds of fuel and crappy launch height that's unfortunately a given.
Nice improvement from the first game. I really appreciate how this seems to be more about careful maneuvering than the blind luck of its predecessor -- that probably has a lot to do with the radar's range being boosted enough to be useful instead of just a hair outside what you could already see.
Also, there's no option to decrease quality, though I don't think that's the underlying problem. My task manager shows me at like, ~60% CPU capacity while it's paused, which makes me think something more serious crapped its pants right in the coding. Right-clicking to look for a quality toggle appears to freeze the game altogether.
Painfully slow, even on Firefox. Given that I was running Mass Effect without a hitch before hopping onto Kongregate for this, I get the distinct impression the problems are on your side and not mine...
Oh yeah, and another thing you could learn from Meat Boy -- don't have the game calculate movement independent of frames. In most games, chat lag will make the frame freeze for a second, then resume from there; here, it calculates that second's worth of movement as if you just weren't hitting anything and you WILL die. Given Kong's propensity toward frequent chat lag, the levels past ~30 were pure luck.
It's basically Meat Boy with less reliable hit detection. Also, it's kind of a dick move putting secret doors off in completely random space above bottomless pits.
The achievements screen maxed out my CPU for some reason. I...don't see any reason why that would be the case, especially when the rest of the game ran fine.
Funny as always, but the stuff got grindy in a couple places. For instance, Liam having to walk back and forth four times with the tether-bees, or going back and forth six times for the potion puzzle. Those parts got old pretty quickly even though you knew you'd solved it properly.
I'm not sure what to think of this. I appreciate that it's less grindy than EW2, but...so much of the game just kinda runs itself, you know? The units build themselves and there's no resource management. You have no bow to do anything directly. The only real impactful decision you can make is telling the overpowered hero to move up and press the advantage or move back and regen for about 10 seconds.