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Cursed Winds

Play Cursed Winds

Nov. 06, 2009

Rating: 0

Yes, you can change the direction. Which just furthers the problem since the cannons keep switching direction randomly. If i fire of the rocket power, it might go either way. What i meant was that id like some visual indication on what direction the cannons are facing so i know if i have to press V 'before' i blast off half of the cannons or the fireworks. I dont wanna have to gently tap the fire button every 10secs or so just to "test shoot"

Cursed Winds

Play Cursed Winds

Nov. 06, 2009

Rating: 0

Lag makes it unplayable around lev 15. Theres no price on armor upgrade. Theres no way of telling which direction the cannons are facing. And since the ship decides to switch randomly unless you just cruise back and forth at the bottom, that is a problem. Other than those bug fixes, its a charming game. Would be even nicer if there was no upgrade cap beside some kind of X^2 development on price.

Elona Shooter

Play Elona Shooter

Oct. 30, 2009

Rating: 0

Rewrite "you don't recive some medals in carry over mode" to "You dont recive any medals in carry over mode". Also.. 10 medals = 0% extra income from museum? Well worth those 2k gold

Elona Shooter

Play Elona Shooter

Oct. 28, 2009

Rating: 0

Try topping 16 bersekers counted, amongst the other creatures following them, on lev 16. :O

Diner City

Play Diner City

Oct. 27, 2009

Rating: 0

Hehe. Buying up 'both' of the possible second (3000$) franchises really put the poor burger king out of business. The game probably meant for both you and the opponent to have 2 resturants in the final leve, but if you snooze you loose ;)

Impactus

Play Impactus

Oct. 20, 2009

Rating: 0

So, besides every enemy object having gravity, and lining up so theres excatly zero chance of slipping by them, They also have their hitbox 2-3mm outside their visible borders? Oookk..

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 20, 2009

Rating: 0

ouch! i thought lev 40 was the maximum. Turns out that there is a second page of cogs/levels. Top left corner staring back at me is the number.. 41... O.o

Shopping Street

Play Shopping Street

Oct. 17, 2009

Rating: 1

Suggestion for future improvements would be to tooltip already built buildings to compare with upgrade version, ability to improve certain shoptypes between levels, to build the same shop more than once, to sell shops for perhaps 50% price, etc.. as it is now, theres not much strategy. Though it IS addicting to see those little coins flip up and see the customers get drawn into the stores ;)

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Oct. 17, 2009

Rating: 0

Wow.. subtile gay/aids/christianity reference when bunny jesus loses his divine halo if he gets aids? :/

Frontline Defense First Assault

Play Frontline Defense First Assault

Oct. 10, 2009

Rating: 0

All enemies killed at lev 3, and game still doesnt acknowledge victory, so the only way of continuing is "quit/fail". That is also the score of this game... Fail.

Steam of War

Play Steam of War

Oct. 09, 2009

Rating: 0

Great looking and feeling game but needs a looot of adjustments before its ready..

Momentum Missile Mayhem 4

Play Momentum Missile Mayhem 4

Oct. 08, 2009

Rating: 0

Verc, yes i probably do. But then again, why have patience for game flaws? ;)

Momentum Missile Mayhem 4

Play Momentum Missile Mayhem 4

Oct. 07, 2009

Rating: 0

3 sequels and they still havent got rid of the "enemies benefit from being shot, because they bounce into teleporter/cannons/end of screen randomly"? Also, rename missions with "bonus cannons" to "bonus ways of dying"

The Tickler

Play The Tickler

Sep. 28, 2009

Rating: 0

Last boss compared to the level up until that = fail. Otherwise excellent game. Who DOESNT wanna be a murderous "tickling" robot? ^^

Stick War

Play Stick War

Sep. 13, 2009

Rating: 0

Next bug you might wanna correct is the one where your spearmen choses one of the following: Flee/Freeze/breakdance or iceskate on the spot, whenever it looks like they are winning. By either standing completely still or simply retreating in slowmotion (while under order to attack) 1-2 of the enemy's archers can wipe out 10+ fully upgraded spearmen.

Stick War

Play Stick War

Sep. 13, 2009

Rating: 0

Can the programmer of this game please remove the "eternal miner spawn" in the end of each level which prevents you winning? Each miner spawns so your troops focus on that instead of the statue. Just as they return to the statue to attack it (after the miner is killed), another miner spawns. Combine this with the "free giant/archer+swordsman combo/etc" and wee your army wither.. :/

Storm the House 3

Play Storm the House 3

Sep. 13, 2009

Rating: 0

I see this game has failed at removing the old "immortal jeep that still keeps firing" + "lets not remove old movie clips, thus generate lag" bugs.. Sad.

My Pet Protector

Play My Pet Protector

Sep. 05, 2009

Rating: -1

Yawn!

Sonny 2

Play Sonny 2

May. 02, 2009

Rating: 0

Uhm.. so the balance is.. after a few fights the enemy does between 5-10times your own damage? Same problem as in Sonny 1 then.. :/

Five Minutes to Kill (Yourself)

Play Five Minutes to Kill (Yourself)

May. 02, 2009

Rating: 0

2:13:392. Sweet

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