Yes, you can change the direction. Which just furthers the problem since the cannons keep switching direction randomly. If i fire of the rocket power, it might go either way. What i meant was that id like some visual indication on what direction the cannons are facing so i know if i have to press V 'before' i blast off half of the cannons or the fireworks. I dont wanna have to gently tap the fire button every 10secs or so just to "test shoot"
Lag makes it unplayable around lev 15. Theres no price on armor upgrade. Theres no way of telling which direction the cannons are facing. And since the ship decides to switch randomly unless you just cruise back and forth at the bottom, that is a problem. Other than those bug fixes, its a charming game. Would be even nicer if there was no upgrade cap beside some kind of X^2 development on price.
Rewrite "you don't recive some medals in carry over mode" to "You dont recive any medals in carry over mode". Also.. 10 medals = 0% extra income from museum? Well worth those 2k gold
Hehe. Buying up 'both' of the possible second (3000$) franchises really put the poor burger king out of business. The game probably meant for both you and the opponent to have 2 resturants in the final leve, but if you snooze you loose ;)
So, besides every enemy object having gravity, and lining up so theres excatly zero chance of slipping by them, They also have their hitbox 2-3mm outside their visible borders? Oookk..
ouch! i thought lev 40 was the maximum. Turns out that there is a second page of cogs/levels. Top left corner staring back at me is the number.. 41... O.o
Suggestion for future improvements would be to tooltip already built buildings to compare with upgrade version, ability to improve certain shoptypes between levels, to build the same shop more than once, to sell shops for perhaps 50% price, etc.. as it is now, theres not much strategy. Though it IS addicting to see those little coins flip up and see the customers get drawn into the stores ;)
All enemies killed at lev 3, and game still doesnt acknowledge victory, so the only way of continuing is "quit/fail". That is also the score of this game... Fail.
3 sequels and they still havent got rid of the "enemies benefit from being shot, because they bounce into teleporter/cannons/end of screen randomly"? Also, rename missions with "bonus cannons" to "bonus ways of dying"
Next bug you might wanna correct is the one where your spearmen choses one of the following: Flee/Freeze/breakdance or iceskate on the spot, whenever it looks like they are winning. By either standing completely still or simply retreating in slowmotion (while under order to attack) 1-2 of the enemy's archers can wipe out 10+ fully upgraded spearmen.
Can the programmer of this game please remove the "eternal miner spawn" in the end of each level which prevents you winning? Each miner spawns so your troops focus on that instead of the statue. Just as they return to the statue to attack it (after the miner is killed), another miner spawns. Combine this with the "free giant/archer+swordsman combo/etc" and wee your army wither.. :/
I see this game has failed at removing the old "immortal jeep that still keeps firing" + "lets not remove old movie clips, thus generate lag" bugs.. Sad.