Willpower doesnt affect cooldown (at least not for sorceress). It may look like it does in the tooltip and the icons, but in reality it doesnt work. :/
Gotta love the tesla. Surprisingly addictive in spite of the simple style. For a sequel, i'd love to see a shop where you can choose between weapons to upgrade, secondary weapons, shield regen, shield strength and so forth. The classic good stuff. ;)
You really need to alphatest this game better. The radius of the towers doesn't correspond to their actual range. The sniper tower upgrades at 50, not 30. Your base doesn't receive new hp at a new level, but does so when you're killed and restart, you can't place stars on sniper tower. etc etc..
The pathing for the bugs isn't 100%. I've been able to exploit the fact that they get stuck instead of moving tw the end. Keep up the good work though. ^^
Some levels + difficulty is impossible to win simply because of the massive lag, which for some reason makes some towers stop shooting or some "pops" not register. :/
And another glitch.. in impossible mode, the enemies start to get invunerable. When you reach lev 6, they can only take damage when they've crossed at least half the distance to the sled for some reason. Oo
Although this game is made of pure awesome, the fact that your Elf-O-Matic explosions linger a couple of extra seconds after the animation is gone makes it too powerful. No ground enemies can reach me since the gun fires before the invisible explosion is gone.
For next upgrade: Enemies get stuck in lower left corner (possibly gets unstuck when slow tower shoots them?), at lev 5 the towers special is "undefined", when you upgrade tower no 3 to max, it reverts back to the lev 4 stats but cannot be upgraded more. Keep up the good work. :)
Suggestions: As people has said, make "accuracy" fokus the 2 crosshairs together. Other stuff you can implement is stats affecting spell cooldown, reload, rate of fire, prices in stores. Also, what is the difference between the two ammoincreases in the different stats?
Veeeeery glitchy. Have had to restart the last halfdozen fights or so because the elves either glitch out of existance, taken my possible victory with them, or i get an elf hacking away and being immortal. :/
I think you might have forgotten to remove some eventlisteners or clips that aren't being used. No game with this graphiclevel should run this slow. Oo
Summary of Knight side playtest: 1) Build Cavalry, 2) See Cavalry spin around in circels in front of base instead of attacking, 3) hit enemy causing it to bounce into your own base which evidently takes of 20% of it's life by pure accident, 4) See zombie spawn behind knight base and then desperately try to get back into the fight, bouncing into knight base 5 times in 5 secs causing knight side to loose. gg
Bug: When the paladin uses his special to remove debuffs, he removes stun but not the "stars above the head" animation. Suggestions: The epilogue text could roll slower. It's probably too fast to read for some. Another bug: The giant and the girl got the voices from the twin bossfight before. Game Balance: The fight with the giant and the girl is about ten times harder than the end boss fights. If you keep both alive, the can perma stunlock/silencelock you to death. And the giant can oneshot you. If you kill the gifl, the giant is still fast enough to get 1,5 hits for every hit your team makes and he uses the instekill/oneshot attack about 50% of the time. Other than that, i really liked the game :)
How do you get items on to the 3 item slots? Equipping robots is no probl, but i can't find a way to use my items. The 3 original missiles are long gone...