1. if you make 2 decks, both should be able to have all cards. 2. It shouldn’t automatically switch to the default deck. 3. Times 16 speed. Although 1 and 2 are far more annoying.
glitch- this has happened multiple times, I’m in a menu trying to equip gems or whatever, and the game fades out and I can’t press anything and have to refresh. Plz fix.
2.4 gems=1 Rank Up. 1 Rank Up=2battles. 1 Battle: 5minutes (OK, they are often more, but I’m being nice). So, Ultra booster pack=600/(2.4/2)*5 minutes. thats 2500 minutes. That’s 41 hours and 40 minutes of Straight playing, no breaks, no reorganizing your team, etc. If you generally play 2 hours a day,it’ll take at least 25 days. I know you get recruits as you play, but that just supports the fact that gems packs NEED to be cheaper. Unless, of course, 25 days from a dedicated player to get a single pack is what you were going for.
In general, because we have tried hard to avoid making this a p2w game, it is MUCH more cost-effective for a non-paying user to simply acquire value packs at 1/6th the price of an ultra booster, since commons and uncommons can be just as powerful as rares. That's precisely why we made the value booster so cheap -- so that everyone (paying and non-paying) users could quickly flesh out their library. But we do need *something* that brings in enough revenue to pay for the costs of maintaining this game, so for someone who really wants the more unusual units in the game and is willing to pay for them, power and ultra booster packs exist.
Maybe It’s just at the start, but you get 2 gems for level, so assuming you get 1 level per 4 battles on average, It would take 1200 levels to get one ultra booster pack. huh. MAYBE you MIGHT want to make it a LITTLE BIT EASIER to get gems.
In general, because we have tried hard to avoid making this a p2w game, it is MUCH more cost-effective for a non-paying user to simply acquire value packs at 1/6th the price of an ultra booster, since commons and uncommons can be just as powerful as rares. That's precisely why we made the value booster so cheap -- so that everyone (paying and non-paying) users could quickly flesh out their library. But we do need *something* that brings in enough revenue to pay for the costs of maintaining this game, so for someone who really wants the more unusual units in the game and is willing to pay for them, power and ultra booster packs exist.