maybe, it would be more sensefull to introduce the effect bonuses one by one, and not throw the player in the middle of something, were half the time, you don't know where are, not to speak what the goal of the game is... 2/5
it's a little bit sad to see you making somewhat halfbaked idle-games one after the other. why not concentrate to evolve one of them to some degree, people could really enjoy. and i personally think, i should be a full RPG, no more idle-stuff please.
this could be fun, if it not would be target of the game to avoid the other, but to kick them out. so it get really boring driving in circles, waiting for nothing... 1/5
normally i have my problems with 'point and click" adventures, i get easily frustrated if stuck in an dead end. still, i liked this one, not to complicated, nice athmo, gfx is ok, perspective between avatar and background gets strange some times, still 4/5
ouch, just updated the flash player, now my saved gamed has gone... anyway, i had a certain dislike for the previous protector games, but this is certainly a step ahead in combining TD and RPG. Still there are some minor aspects, that could be improved. one thing i come across, i found it impossible to use the middle upgrade tree. no matter in which order i choose the two in the second column, i be forced then to pick the upper or lower row...
still 5/5 and fav.
separate sound and music mute.
an very unsatisfying and frustrating experience. most problems are already mentioned. my point: level design are very simple, all towers have a very limited range, so there are not even good places for positioning. and each level has only about 5 waves, so you can't evolve any strategy in that short time, just spam out towers and do some upgrading... 2/5
well got the military suit, killed that butterfly thing, now i stuck in an dead end, can't jump over the barrier to the exit, can't go back to other doors... hmm? rather easy and simple, somewhat too simple. gfx, sound, atmosphere, cut scenes are very good, but it is neither and interesting shooter nor an hilarious platformer, in both aspects i appears to be half baked, garnished with a little useless rpg-element. 2/5 for poor gamplay
not bad, but very easy. larger maps in higher levels makes it easier to avoid getting hit. enemies strategy is just "follow him", it would be more interesting if enemies would have different behavior. 4/5