I know Risk, and you sir, are no Risk. If this game were Risk it would be good, Risk is a good game and would be fairly ambitious for a flash game. This on the other hand looks like Risk but doesn't have any of the things that make it fun to play. I'm not going to go into all the differences, but there are many. What this game lacks is any ability for a player to turn the game around. Once you start winning, you'd have to be a moron to lose, more territories means more troops and more troops just roll over your opponents. Once you start losing there is no mechanism to get back into the game. Ironically, the first level is actually the hardest and basically is a coin flip. Whoever goes first wins in virtually all situations. Although this has all the trappings of a strategy game it lacks any decent strategy elements and for that reason, sucks a fat one.
Because the movement and bubble sizes appear to be random each round comes in either the "way too easy" or "ridiculously hard" category with no comfortable middle ground. Once you start to win, you win within two seconds, if you make a mistake it'll take you a really long time to make up for it.
I like the feel of this game a lot. It looks great and the controls work very well. It could be improved by increasing the size of the individual levels, as it is there isn't any real penalty for dying as you just reform at the start of the tiny level, about 2 inches from where you died. Also, it would be great if you kept the weapon you were using at the beginning of each level, I put the weapon I ended up using most in the secondary slot and had to hit control at the start of every level, not the worst thing in the world, but kinda irritating. The only other problem I had was with the superlasers that some of the larger enemies have. I understand having weapons that cause one hit kills but I don't like dying to the weapon of an enemy I haven't even seen yet. I would suggest showing the path of the beam before it shoots instead of just having the body of the enemy glow while it charges. Despite these minor issues, I liked the game a lot and would love to see it expanded.
I was going to say that this was just another TD game, average in every way. I was wrong, there are, in fact, two small pieces of original game design in this otherwise average game. There is a multi-shot tower which sprays bullets and there are the so-called "staggering zombies," a wave of enemies which randomly varies its speed as it progresses along the track. The multishot tower is cool, and was instrumental in my beating the game. At first i thought the staggering zombies were cool but they can actually be pretty unbalancing in the early game when you have few towers. Most of the time they're fine but once they just came out and sprinted past my towers and cost me my only two lives of the game. All in all this game doesn't offer a whole lot of change from your typical tower defense. If you like TD, you'll like this, if you don't, you won't.
Man, this game just makes me wish I was playing loderunner. Its not nearly as good and is kinda hard on the eyes, but it certainly does bring back the desire to fight some ninjas by digging holes in the floor.
This game barely deserves a comment let alone a card and badge. The first level is probably the most difficult but since its randomly generated sometimes you wont run into any problems at all. The second level requires no effort at all, I beat it several times by just hugging the right wall. The third level would be alright if it was a little harder but since you seldom have to avoid more than one spike at a time theres no challenge to it. The boss is pretty easy, except of course when the game glitches and you fall through the floor into blackness. Oh, and the music, which is the only thing that could redeem this admittedly "experimental" game, sucks.
Noticed a bug, or at least, i think its a bug. The dwarven leader on wave 20 of survival mode (or 40, 60, etc.) his protect move doesn't work. He casts it on his allies but then I can just go on attacking whoever I want. Maybe it supposed to work different than the other moves of that kind, I dunno.
This is a fairly well done expansion to the original but it still fails to address some of the problems that the original had. The extra classes and monsters are nice, the additional skills for each class were a great addition. However, still far too many items. The failing of this game is the huge amount of time spent dealing with your inventory and rather than help reduce this time there is now a shop which requires even more. I think the shop is a minus rather than a plus. It would be more useful if there were less items and I felt more of a need to buy them. As is, theres little reason to sell your things rather than just throw them away, all you can buy is more crap. The extra campaign is nice in theory but is functionally little different than the first one. Survival mode, while not the most fun in my opinion, does give additional gameplay options and gives players something else to do.
its an ok game, but in my opinion having a trajectory projector kinda deafeats the point of this style of game, once you know where your ball is going to go, where's the challenge?
interesting game, can get difficult at times, but starts out rather slow. I encountered a bug during a couple of games where the blue bomb didn't work. Fun enough to get the badge but the replay can be frustrating since you have to start from scratch. An upgrade where the pod can move would be interesting.
I liked the gameplay a lot and generally this would overcome poor graphics. However, while i enjoyed playing the game a lot of the time the screen just got too hectic for me to really tell what was going on. As for everyone who says the last level is too difficult, I just don't have any idea what they're talking about, I beat it first try and the final bosses didn't even get halfway to my base. The game could be improved through the addition of more maps insofar as you can only get 9 powerups and that just leaves me feeling like i missed a lot of different aspects of the game. This is also one of the first TD games in which I feel the hero or avatar concept was well executed. Good game, but plenty of room for improvement.
Pretty boring, I tend to not like a game where the winning strategy is to place your mouse carefully and then walk away. After you've gotten the floating bonuses and the ceiling is all the way down. nothing happens.
Meh. I don't think survival mode is as hard as everyone says, like any defense game its all about a good start. the controls aren't great so anyone who likes to micromanage thier ships is going to be upset when they go in random directions. However, if you just sit back they tend to do alright for themselves. Things that would make the game better include simplified controls, smaller ships, so more can fit on the screen, and if upgrades applied retroactively. Because you can't effectively control ships during combat there is a lot of sitting around and waiting for things to be repaired, which inhibits gameplay. All in all, meh.
This game has a lot of faults but, graphics is not one of them, the screen was full of more bullets and missle than I thought possible, yet I experienced no lag.