dr baker: your question doesn't even begin to make sense. ashi's innate ability is an immunity to interrupts and origami crane has nothing to do with intercepts or interrupts.
the real reason that the poison is better (against everyone except ambrosia) is that it continues to work while zina's attacks turn dark whereas, the tiger's claw does not.
Dekasa: you get more rank points for winning game against higher ranked opponents. But, a win is a win and a loss is a loss, there are no other considerations for ranking.
arnoldscat: while several people share your opinion, switching and intercepting are the only things that add real strategy to this game. Its extremely easy to determine the best move in a given situation and if you you didn't have the option to switch you wouldn't have any real decisions to make. If you're frustrated with all your power moves being evaded, try intercepting, its really satisfying to catch someone when they try and run away.
Ozmobleeds: after 5 turns in which no one switches or takes damage you get free range changes. It doesn't happen very often but does help for resolving stalemates between single-ranged characters.
Interesting update, I'm very glad they fixed some of the bugs, it'd be great if they gave a list of what exactly had changed, I've gotten used to the old glitches and now don't know whats been fixed. It'd be better if they included 5-card ranked matches (especially now that ranked is the default) and 5-card practice as well (I really can't imagine it being that hard to implement either). Of course, what would be really great is some new cards. Fix all the bugs you want, I've still kinda played these characters and items to death.
Weird little glitch: If you happen to use zina to deal lethal damage to a benched character with death mask the turn you do it nothing happens. but then the next turn, if you happen to tiger frenzy again, beast feast triggers first for the frenzy and then a second time for the death mask netting you 60 energy in one turn (plus the normal 20).
yogz: I think what happens is, as soon as you get one of each card (of various editions) then you'll get the remaining K cards you lack in rapid succession. The same thing happened to me, I got 46 cards then got duplicates of every card that
I didn't have a K of all in a row.
oh, i also forgot to mention that almost all of the stuns, interrupts, items, and some of the innate abilities have some chance attached to them, would you have all these be 100% as well?
what you're asking for is a total rewrite of the game. Not only is it not going to happen but it shouldn't. As it is the game does emphasize strategy over luck. Luck is certainly a factor but a good player is still going to be able win games in which they miss. If you remembered to have fun instead of getting frustrated you'd be able to laugh at the ridiculous runs of luck that happen. Sure, it will cause you to lose sometimes but it'll allow you to win just as often; the luck element keeps the game interesting.
I can see why you might feel that way but, if you were to make the increase you'd have to nerf all the 90% moves. They have that higher miss rate for a reason.
lokai556: while many people have suggested that, it totally unbalances the game. The only reason that moves like vvoss' double slash are fair is that they have a relatively high miss rate. Without these sort of high-risk, high-reward moves the game would be kinda boring.
Seriously, unless it turns out that the Kreds system is a replacement for rather than an addition to the current methods for obtaining cards, people have no reason to be upset.
MankOriginal: 1st, it should hardly matter that more opponents have access to more cards unless you think you win on the virtue of your cards rather than your skills. 2nd, this will shut up a lot of people who complain about not having access to cards. 3rd, if, from the very beginning, you could have bought cards, would you really have done it? I like this game a whole lot but, I don't think its worth spending money on. My only worry about the card buying is that when the new sets come out a million years from now they won't make them available to those who don't pay.
madlordmilk: I believe the reverse is true, the hosts attacks are registered first thus reducing the health of the opponents character and causing the additional damage. It is still lame though.
Slikk: Self-buffs can miss and any physical ability will set off leafy trap. On the plus side, you used to be able to reflect buffs and this is no longer the case.