yeungx: by your logic, tribal characters will still only get one extra attack. Once the mask is activated the character can still be killed on the next turn before they get a chance to make that second attack. Personally, I don't like death mask at all. What I see more often than not is that it triggers but then the character doesn't have enough energy to make an effective attack on their next turn and I get a chance to rest, putting me in a better position against the next character.
geekieassdude: at range yoshiro and andromeda both have a powerful light ranged attack and a light canceling/reflecting move. Neither character owns the other based on their moves, the skill of the players determines who will win.
Sgtdroopy: I completely agree that every character is good if used well. However, balance is not required to make a good deck. Probably the best deck I ever built used Helene, Ashi, and Onimaru. At first it was kind of a joke, just to see what happened. I learned that although the deck only had a single effective range, I was able to play to the strengths of each character easily.
CMiner and others: Unfortunately people can back out of ranked matches. I started playing them for a while thinking I could probably find a ranked game as quickly as an unranked because people couldn't run away. However, I soon discovered that people would still see my level and then either wait out the timer without picking a deck or close their browser, avoiding the game. I was very dissappointed when this happened a few times in a row and then returned to open matches.
The more I think about it, the less I like how they nerfed pilebunker. First, and I know no one really cares about this one but, it makes an already difficult matchup for onimaru even worse. Cornelius is the only character of which onimaru can't reduce the defense and this at least had some parity in that onimaru couldn't be crit. Second, now pilebunker can crit and soulcrush simultaneously, which instead of only one-hit killing some characters now kills virtually all of them. As if ubuntu didn't already go great with cornelius. Reducing the damage of the attack to 45 would have had the effect they wanted without making the move more abusable.
so, after beating on kong-bot all morning I can say that either I'm lucky (on the order of about 1 in 100,000) or origami crane has been changed for the better. Your attacks can't miss even with multiple hit rate debuffs. I'm also pretty sure (I have less data than with debuffs) that the crane prevents your attacks from being dodged as well. I'd really like it if there were someway I could have learned all this without having to do the research myself.
bgrant4: The same thing happened to me when I got the full set. I won like 3 cards in a row and then another 5 in my next 20 wins. Although, I haven't won any cards since.
yeungx: You, and everyone else should know that the chances for slingshot are not about even for crit/hit/miss. I recently found out that the "roll" for hit and crit are the same. This means that a number is generated from 1-100. If the number is from 1-50 slingshot hits and crits. If the number is 51-60 slingshot hits and doesn't crit. If the number is 61-100 slingshot misses. For a while I was wondering why I didn't see more regular hits with slingshot and learning this helped me understand why. However, this certainly doesn't make people who think the move is overpowered very happy.
HELLRAISER3: I don't know what sort of crazy math you are doing but a statement like "this game is actually 95% luck and 5% skill" requires some actual evidence to be considered valid. Consider the following, I have played about 1700 matches (before you start, yes, I know I'm a nerd). Of the 390 matches I have lost about 50 were due to bad luck (last minute misses, my opponent's 3 consecutive crits, etc.) Of the 1310 matches I have won about 30 I should have lost but then won due to the same sorts of circumstances. So, of 1700 matches the outcome of about 80 was determined by the uneven distribution of luck. So that makes a ratio of skill-determined matches to luck determined matches of about 20:1 or 5%. From this I can say the game is actually 95% skill and 5% luck.
bombatcat: Whatever the luck element in the game, it hasn't changed. It has not become more or less luck reliant. As for Andromeda, the only move whose chance to hit didn't make sense (trueshot) got changed. As for a rematch option, while it may take a little more effort you can still fairly easily replay the same person by setting up a private match.
LambieXD: This is a frequent issue that people have with quickening powder. The item causes some of your moves to appear with an increased speed. The number as it appears does not represent the actual speed of the move. You cannot predict whether or not your move will be faster on any given turn.
Are we seriously going to have to wait for them to release every card again before we get new cards? Thats just ridiculous, I love this game to death but, the recent server problems would only be worth it if they were in advance of some large update like new card sets, for example. I hope Kongregate isn't just abandoning this game.
TheNorthStar: When that happens most likely you've been disconnected from the server, if you refresh your browser it should reconnect you. If you don't, your opponent is probably going to declare victory. It seems that this has been happening more and more recently.
The updates so far have been excellent, they respond to issues that players have been encountering and greatly improve the overall feel of the game. The next updates should work on improving the interface. Allowing the removal of the buttons from the screen was a great start. Now, we need to be able to select and deselect soldiers easier and please, dear god, give us a cut-away view on bunkers.