It's a shame, really. This game could have been good, but instead you spend 93% of your time training your newest skill to catch up with all the others.
I hate how, after every time you unlock a new training type, the races immediately expect you to have it at as high a level as everything else, which leads to playing the same three minigames eighty-three thousand times in a row.
I finally designed a castle where you need to use a long-fuse bomb. In most castles, a remote bomb will work just as well, but in mine, you need another bomb (the long-fuse) to detonate while a remote bomb remains on screen. I also had to prevent a glitch that causes the remote bomb to hang ominously in midair.
*Reads instructions* "Space to expose"... I wonder what that means. *reads comments* "Holy crap that scared me when i pressed space." Oh boy. I haven't even started the game yet.
This has to be the worst game to ever become popular, and it only got popular because of extreme chance. People played it because it was popular, which made it more popular. The graphics are lousy, the gameplay is too repetitive, the physics are terrible, there's more luck involved than skill, the tangerines are hard to see against the background. That's already 1/5, and I haven't even subtracted a star for profanity yet. I've made better games than this. And now this comment will be rated down for being a negative comment on a way-too-popular game.
This game would be okay, except for one major glitch: It says seven is greater than twelve. Oh, wait, nevermind, I fixed it. Now I need to figure out how to beat the first level.