winning cards are relatively rare, but if you play long enough, it does occur. I think you might get them a bit more often in the ranked ones, but that's just my experience.
I'd still like to see a weekly tournament of some kind. Bragging rights only or maybe a "gold" version of a standard card.
Got every paw print except the 25 lives left one. Not sure that's even possible. Best I could do on some levels was 1 life since hitting the key = instant death.
OK, on reading the info available I see you "can" buy cards you are missing and it appears you can buy cards for the "next" set earlier than you will be able to via the normal means. As long as it is still possible to win them for free, and they are not too out of whack power wise, it does not bother me. Let them make a buck or two from people who don't want to do the challenges.
It's fair to say that there is a lot of luck involved, especially for getting a zilch free game. That said, there are techniques and common sense that you can use to better your odds.
I win a bit better than 60% of the games. Not exactly something to crow about, but still it shows that there is at least some elements of skill involved.
Everybody, when you can no longer progress on a level (all enemies are dead) press p, goto menu, save, continue adventure in a world to gain more experience, then go forward.
I am so f'n tired to have a server issue cause me rank points. The last game kep going on forever and timing out. I had him down to one guy and the server just froze, giving him the option to declare winner. So F'n stupid.
The game is not all about luck.
There is certainly luck involved and it is very possible to have a game, or even series of game where bad luck is the deciding force. That said, when you have some moves that work at 100% plus you add the art of knowing your opponent it makes a big difference. Some people here have better than a 2-1 win ratio. Me, I'm a bit higher than 1-1, but I have better players that read me well.
I think that "achievements" would be
cool for this game. Look at Hannah and her chopper for an example. Have some achievements like beat someone X levels above you, total wins, beating someone and still having all your guys alive, etc.
Maybe a badge if you get a certain number of them.
The only way to expand the cards is by creating a new palete or theme.
This would be instead of the current cards as oppossed to additions to.
The problem with new cards, unless they are fairly week, is that they will allow people to make decks that are too unbalanced. I can see a few exceptions, and if they created a third class of magic it might work, but I don't know the programming problems involved in doing so.