For some reason the green bricks don't disapear for me on level a-30. I worked around them, but if it's like that on purpose that would be just needlessly cruel.
Any team can be beat. If someone has a single deck, and you know what the cards are, its not all that hard to craft a deck that will beat it, if you know how to play.
It would be kind of cool to have variant images available. Let the users have a local cache which stores their version so if can be as clean or dirty as they like.
I really don't knwo what anybody is complaining about. I finished the campaign with only one battle lost. Seems pretty straight forward, just use the units as designed. Infantry for when you need to get men there quickly to fill a trench, assault to capture enemy trenches, machine guns and snipers to protect your trenches. Officers for moral on the last level, if then. Tanks out first and a 2nd one if once you have some men on the fiedl. Use the bombing when available, killing the other tanks as the first priority.
You don't need trades. You just need a way to reset the starter cards.
I'd like to see some new cards, but otherwise I'm happy. Of course, I've been playing since the start and have almost every card and variant.
tarabaralla. Damage done by players that are adjusted by their health occur based on their current health at the time of the attack. So if Anex is hit before her turn to attack, and her percentage of health is now below the 30% point, then the damage will be done at the higher level.
Beat the catapult by not getting hit and killing all the soldiers. If you are a good shot with the bow, you can shoot the balls in the air. If the gate gets built, there is another path to the side to go through.
Solid game, but it does take a bit too long to complete. 3rd game played to win with 13500 points. Had all the upgrades plus over 500 ether left over. I'd like another upgrade of some kind to kill off the yellow suns a bit sooner. Gonzales has the right tack. 1st shield, then gun, then allies, then triple. Stay close and keep firing and you will quickly gather ether. My last upgrades were engines which are needed to track the yellow suns to kill them. My hands hurts from clicking the dang mouse and keys god knows how many times. I'll still give 4/5, but its really a 3.5+ for now.
OK, feeling stupid here. I'm on level 9 and I have yet to do a jump. But I have thrown many of the other cars in the air witht he rammer. So, how do I jump?
with respect, I doubt many people are going to think about things like trapazoid. Circle or square, maybe, but not trapazoid. Original concept, but not that fun for me since I needed a cheat to get the card.
They need to do something so that you MUST play a minimum number of games to keep your ranking.
Rating people would be good too.
Too many people wait until the last second every move, or they refuse to fight someone close to their skill level.
tigreblanc, the badges work,assuming you earned them.
When you complete the level, click on the next level, then go to the menu. Also, the badges are only for the game, not the challenges.
It's an OK game, but challenge 15 needs some tweaking. Too many games where you die on the first move. I've litereally played it over 100 times without beating it, though I have come close once or twice.
The other problem is that the unholy power book badge does not seem to work. I've done over 25 points damage in the regular game without the badge coming. I'm guessing you need to do the damage and die to get the badge.