A nice minimalist style with a simple progression, was a little confused by the overlapping story-lines but it worked well overall and the "zoom out" function made things easier. Good graphics, interface, story and characterisation in a very compact form, overall, excellent. Keep up the good work! :)
Interesting graphics and a minimalist style both add to this beautiful little game with an engaging storyline, characterisation, nice music and all in a two minute game!?! Overall, excellent! Keep up the good work :)
Nice images, difficulty: very hard, if the timer runs out the game will end - no "likely" about it. Music annoying and loopy as hell and your sound setting resets with every image *argh* though the music you get when passing a stage is better (if just as loopy). Overall poor, especially for the genre.
A nice little game with clear graphics and easy interface... it's a pity that some of the puzzles are complete guesswork and this is a not very slick (certainly in the puzzle department) retread of a genre that has been done very well in the past. The music is okay but gets rather repetitive, rather fast (even for such a fast game...), maybe it is the choice of instruments? Overall, average.
Good graphics and a nice sound track to play too, cool SFX and voices along with a realtively simple interface (couple of niggles but good despite them), passable storyline for the length of the game and overall an engaging half an hour... but therein lies the problem - if you stick with the starting hero and go with a long term strategy, time your magics together and correctly to go with your main army then you toast every enemy - the hardest was probably the vampire, the easiest the joker! (I didn't even finish upgrading everything - I got a lot further along with Alexander!) - as for the shark, well he might be hard but that depends on your strategy. Anyway, overall average but only because the game was way too easy with a simple strategy rendering it more of a play by numbers than a thinking game. Nice try...
The music is passable and at least not annoying, the gameplay becomes an endurance test but at least a little less so than many of these games due to the mixture of find the object and spot the difference. The graphics are better than most of these games are and the interface reasonable though rather slow and the animations get in the way of what is a time based game. The relative difficulties of each object and level seem well balance too compared with most of these types of game. The time bonus per level seems to be based on the score rather than a set amount but wasn't checking carefully enough to be sure. Overall, a great game of its type but that doesn't stop it being relatively boring and the length of it enforces that (and hard on the eyes too - the pastel colours don't help at all with that too).
Okay graphics, relatively good music that isn't too repetitive, sfx a little lacking, interface relatively good (excepting the focus on the sniper rifle) and nice gameplay overall. All told I'd say this is a passable game of relatively easy difficulty that could be longer and lacks enough substance to be much more than average. Has the elements necessary for a good series though.
Excellent game, good music, graphics and interface (with the minor problem that the "f1" and "f2" look quite similar when placed). Interesting puzzle type with a nice gradient except that puzzle twelve was rather easier than numbers ten and eleven. Overall though a great game and despite having to start again because the auto-save didn't work it was worth a second playthrough to get the last two levels finished (though more puzzles would be better! :)
Nice enough interface and for the most part the puzzles are okay but some of them are clearly just thrown in to cause grief... overall just a bit too all over the place to really give a satisfying experience... more testing for level grading would help a lot though it's difficult for this type of game but it could be so much better than it currently is.
When I first played Bubble Bobble it was in Japanese and I had no idea at all what was going on but I kept going and finally worked it out and got completely addicted... this version (nice idea btw) has defied me completely - I have no idea how it works or even what you are supposed to do except fire balls to match colours; the rest is, as far as I can tell, random and the few instructions given do not match what the game does... way to release a pre-alpha on people, hope you enjoy the crap reputation you surely now have... idiot, you're as bad as the corporations!?!
Nice little game and frankly, despite being the one that started it all, it has more depth, strategy and replayability than the majority of the games on Kongregate (and certainly on the WWW). Good rendition with only a couple of bugs - if you work them out I'd be happy to up my rating to the highest :)
Great graphics, amazing music, good SFX, intuitive controls and nice learning curve, original idea for an old concept with replayability built in and character selection too - though I like the crab I'm afraid! Overall an amazing game of good length, addictiveness and I really want lots more (even though it didn't seem to save my position between play-throughs - I didn't mind too much! :)
An excellent game with great graphics, sounds, music, interface and gameplay... although replayability is maybe an issue and the story is maybe a bit ham-like. There really isn't anything in the genres this covers that is this good and it even has various versions to extend your game-play time including a never-ending one! Excellent game, keep it up :)
Nice concept but things get so busy so quickly and you have to keep switching sets of keys as suddenly a three deep hole opens up that it's just too difficult to keep track of what's going on, with perseverance you could learn this game very well, I have no doubt, but then again where is the pay off? The music doesn't do it for me (maybe because it starts off too monotonous and I'm not good enough to get far enough for it to become captivating) and the score is barely noticeable hidden up in the corner while you panic about your random eight friends all over the place or whatever... then you get good gang going and they all end up in a multiplier, you lose what music you had and this random number in the corner just goes up faster... so again... what's the payoff for learning how to do this well? Sorry, great idea but the real world is all about the implementation because ideas are ten a penny I'm afraid...
Terrible responsiveness and the interface suffers badly for that despite the high quality of the rest of the game (excepting its length, talk about lack of replayability!) and ultimately that is the problem... there is no way to control the quality and therefore it runs at maximum cpu load and kills the responsiveness... and all you needed was a quality button *sigh*
It's just churn, churn, churn... talk about a grind fest. Everything is at least average if not good except that somehow this game still feels more like work than real work?!? Play testing might have helped or maybe that is the reason it feels so grey, it7s te average of what everyone thought... oh well, nice try but definitely no cigar.
Very nice little game that beats Doodle God hands down for the simple fact that when you hit the end of a chain it'll tell you! The music and graphics are smooth and very good. The SFX spot on, the interface a little slow maybe but it works very well regardless. What story exists is seemless. Overall a well put together game that does a very good job of presenting well on all fronts.
Cute little game, everything about it is very well thought out, planned and executed except that towards the end of the game it really starts to get rather grindy - overall definitely a fun game to play and a nice little story to go with it :)
An interesting game with an intriguing premise. The grpahics are suitable and well done, the music apt and the interface clear enough with no need for explanations. The story and atmosphere carry the whole and did a good job, though I felt that the people in the story would get more from it than a random with no link to those involved... which shows how much the minimalist story was able to convey! Nice job, well done.
Passable but the graphics style, though interesting is also tiring to look at - the story is a nice little ditty though rather surreal and the music way too loud - my earphones start buzzing as soon as it started. There is a limit to how far a story can carry a game if everything else is a bit naff (though the interface worked well enough, which is a nice change :)
Sorry you were dissapointed.