Sometimes the bowlingball will not respond to my aiming (it'll go straight ahead no matter what). Can't figure out why, it's not that my cursor is out of the window or anything (nor is is too high/low in the window). Makes bowling mode a bit tricky. And it would be nice to have an overview/stats screen since i can't figure out which enemy type still has to kill me to get my 'deathmas' achievement
Go Go Circlestrafing!
Would be nice to get a passcode if you voluntarily quit the game. And the 360 attack is completely useless since it doesn't upgrade in firepower and it makes you lose control of your tanks aim during the attack. 3/5 for now, 4/5 if you fix balancing issues, 5/5 if you include choosable upgrades and a nice retro-storyline (all your base R belong to us)
As i'm writing this comment, the ball is bouncing back and forth between my paddle and the lowest bar in lvl 60... took me a while to get the shot right but hey, i'm the top scorer for the moment :)
Other than that, nice game but could do with some tweakage. It felt like i was just waiting for the AI to make a mistake every level instead of trying to out-pong him.
nice concept, terrible implementation. Controlling balloons is far too indirect/nonresponsive (reclicking a catagory and then reisseuing an order works better then just clicking an order once, for example, and spamming the breed button will make balloons breed ridiculously fast, even solo or with underage balloons :p )
Laggy too, even on low detail. Different professions do not seem to do much, why the need for soldiers if any jobless sap can kick out a minigun wielding balloon?
2/5 until you fix the game, could be 4/5 if properly implemented.
nice concept for a game, but unbalanced/unplayable towards the end. Scrolling is WAY too slow since enemies fire almost as soon as they appear on the screen at later stages, there just isn't the time to aim and fire to the left, then fire to the right. Even if you forget aiming and spam bullets, at later stages your city will probably be wide enough for you to continuously click a building instead of open air, deselecting your gun...Alternatively, you could start spamming mines, but in terms of gameplay this is just lame. And you should be able to defend more easily against the mothership. Lack of playability kills diversity of strategies.only 3/5 atm...
fun time waster, but way too easy, try and make the game harder as you progress. Weapons are overpowered if you save your ammo. I only used the pistol and a few shotgun rounds to save up for the plasma gun, after that it was way too easy. Put in some turrets if you want to call it a defense game at all...
Not as good as your other games, gets boring fast and is unbalanced. Micro-managing defense turrets is overpowered (rebuilding free turrets after they explode). Needs better balanced weapons, for now i'm overly depending on radiation modded bombers with free defense turrets
Increase the playing field as you get bigger, I don't really feel like a monster of the Pacific whilst stuck in this fishtank. And smoothen controls as you get bigger (which probably could be solved by increasing the playing field...)
Not a bad game if it is your first. Fix the cost of upgrades, put in autofire, and the 5000 bullets fired achievement is a bit much, i finished every achievement except 5000 bullets fired with only 1600 bullets fired so far.
game is actually not as impossible as it seems. Once your weapons are upgraded somewhat you should be able to destroy enough crates/enemies to get medkits from loot. I only died (game over) once but that only causes you to lose your score, you get to keep weapons/money.
That being said, the game does lack some features. Waiting for weapon cooldown between levels IS a bore, controls are akward when you consider weapon heat management with multiple weapons, and difficulty should be tweaked (beginning is hard, but once you power up the game gets repetitive fast). Throwing in some better/creative upgrades would be a plus (drones, armor, heatsinks, more fun weapons). 3/5 just because 2.5/5 doesn't exist and you're getting the benefit of the doubt.
nice game, work out the kinks and it'll be great. Button to the upgrade screen would be nice, and some upgrades don't seem to work like the dual color thing and the shield (or i haven't figured out how). Final boss can be messy when some bullets pass right through my paddle. And after everything is upgraded, don't give any more upgrades after levels as they cause you to get stuck in the upgrade screen with nothing left to choose (a 'back' button would do too)
Concept is good though, keep em coming!
would be 4/5 overall, but -1 for crappy controls, -1 for challenge 4 and -1 for crappy ai. Could even get a +1 if you improve on weapon choice etc. So now you get 1/5, instead of a potential 5/5. awwww