Agree with VT_gamer: build up to four tack shooters in the four upper corners of the first map. Might need a single monkey earlier on to take out stragglers. With four going, all fully upgraded, you shouldn't ever lose a life. Save up to get a super monkey and continue to upgrade him. Once he's fully upgraded, sell two tack shooters (one early map, one late map). Then save up for a second super monkey and when he's fully upgraded, sell the other two tack shooters (even a little early to get the money to upgrade). Then use the rest of your money on the final couple levels to put down tacks, especially level 50. Set one monkey to shoot the first balloons and the second monkey to shoot the last balloons. Use pineapple bombs to clear out the lead balloons - there aren't too many of them overall and not enough to warrant building a bomb tower.
I think the experience points matter when trying to get +2200. I just got 1st in the World Cup 4 times in a row and never got above 2000, even with a majority of perfect 10s and only a few 9s, and one unfortunate 8.
Only played one level. 2/5. Lousy instructions and no ability to speed up gameplay or hit the brakes - the car moves along the line even after it hits the parking space? Not so fun.
Short, but decent. Though if it's really Death killing the people, shouldn't it be more accident-y? The first one was good, second one was rubbish, third was in-between when it comes to "accidents."
Wow. This game has some serious problems.
Started a character and the first fight I had nothing - no instructions, no tutorial, nothing. Figured it out, but the character I was fighting (first of five in the arena) had 40 some health and 20 some armor and killed me in three hits. The next guy a little easier, but I still died in five hits. The third guy had almost no armor and half as much hit points.
Buggy much? Also, incredibly resource intensive. Some amusing ideas, but it's very thin and repetitive after a bit. Like a really wierd WoW/Achilles mix.
Fun game, needs badges. Right length, too - doesn't take long to complete, and the game adds enough new stuff to make it challenging without getting boring and repetitive.
After dying, there really needs to be a second of flashing immobility. I racked up about 10 faults or so on the cloud levels because there were red clouds right next to the stop zone. As soon as I hit a red cloud, if I weren't expecting it because of the clipping issues, I would have my finger on the arrow key left or right for a moment and rack up a few faults in that time because the ball immediately and automatically respawns. A second of immobility to allow my fingers to reset (and better collision detection) would be very nice.
Fun game! Not completely skill intensive, but humorous and interesting - never know quite how the reaction will go, you can only make an educated guess.