Game broke when i want to buy the Tier 6 box and loading the save works for the blue coin but the petcollection is then empty. also the x16 multiplier from this blue coin doesn't work on pets i get after. So the game is broken forever now.
At Tier 5 Box i got 12 times the Dragon with 10% chance and 0 times the Dinosaur with 20% chance. it never drops ffs. you messed up in your code. these 20% chance are either 2% or 0.2%!
He disappeared due bug when i got a strange inventory bug. Wooden Shield is equipped and at the same time not equipped. They share the same ID because locking the box works for both.
i get 50 jobs per cycle and it shows 10 Jobs/second. Why does it take then 7 seconds instead 5? Stupid dev the description says that and the code does something else...
4.294.967.295 Whats up with this number? That is the highest value it accepts. Had to hack the game thanks to the dev because he made everything garbage with his update. Nice downgrade btw!
I always read "GAME SAVED" but when i have to refresh the game due memory leak i always start so many waves back. Why does it says game saved when its not saved you retarded dev? And since the update its all much worse i was easy at lvl 10000 before and now im hopeless stuck at 86/10000 filthy retarded whoreson dev!
As example for runners the spawnrate and spawnamount is 1000/697*50=71.73 71.73 is the basevalue and this gets multiplied by the MP gain. For the Furries its 1000/1050*50= 47.61. Its only like 2/3 worth of the Runners but the MP gain is so exponentially unbalanced there it beats everything. Also with this Basevalue before it gets multiplied by MP Gain you should be able to balance them all good. Thats why the example here just to help you.
Thanks for sharing this example, we'll further work on the balance optimizations and at that time we can also check the example of yours. Thanks for sharing it.
Also Furries is like minimum 98% of all MP income even when we upgrade them uqal with the OCD upgrade so i just nvm everything and go for Furries MP increase and health is only useful to increase on the gamer. It is pretty good with the Invisibility too even that it's just 200ms duration. I had to increase max unit spawns and other stuff and theres no way current for me to get even more skillpoints. Also that we can't reset skills to get these skillpoints all back is a bit sad.
It kinda changes which unit is producing most MP during the game stage you are at, and it also depends which skills you decide to use. More skillpoints will be introduced really soon when we'll introduce new gameplay options, hopefully we manage to release the reset skill option as well ;) Can't wait we release all this, we'll share WIP in the next days.
We are currently fully working on a bigger update that will bring something special/some awesome features to Area Raiders. Feel free to read more on the forum...
It needs a button: "Level up until evolution and another one which includes evolution. Also the lightning up when we have the money is hard to see sometimes. give it a star in the middle over it or smth like this.
Something weird happens when i click on Spell 3 on the "Rate: 1 Cost 1000" button on the same line how the "cast" button, the button above it changes for no reason. It was "Power: 1800 Cost: 9000" THIS GOT REPLACED BY "Rate: 1.5 Cost: 32000" suddenly. Sorry its so weird i can't even describe it properly because my english sucks.
Mage Specialization: Spawning Units. Oh so thats why he's capped at spawn amount of 5 while i have up to 40 from others?! THAT DOESN'T SOUND LIKE SPAWNING UNITS SPECIALIZATION!!!
More health for my units means they need longer to die and this gives less MP because there's not even benefits to be at a higher area so why not just ignoring the health from them forever? Increasing their Health is actually selfowned until we get finally benefits from higher area. The MP/second decreased significantly when i upgraded gamer from 9k to 18k health. That's why i noticed it. So the MP gain have to increase by the factor of health increase. Double my health gives double MP for this unit and so on. To prevent SELFOWNED ISSUE! Hello Dev?
Good observation, indeed it would reduce MP gain, which especially with not much benefits from progressing to new areas right now is not ideal.
Right now we're focusing on a major content update, that will also resolve some of these issues. And with it we'll also do an other bigger rebalance. So until then we probably won't push many big balance changes, as it's just double work, and resolving not much long term. Might be able to throw in one more balance update this week, to improve it until the bigger update later this month.
Clearing area 51 should reward us with 1 skillpoint for free each time. I just look at the 10times skillpoints increase and think what is this garbage?! This suggestion would fix this nonsense!
Thanks for sharing this example, we'll further work on the balance optimizations and at that time we can also check the example of yours. Thanks for sharing it.