My lvl 50 cat is at 45Stars, 40 stats from all 3 equal that she counts as "Supercat" and has 10 mutations. How to progress further with her now that i can get lvl 60 cats in the "Dimly Lit Room"? And for the Temple, what i noticed is that we get these "Ankhs" when we level cats. So either lvl them in the first room, the napping room or straight to the maximum lvl in the "heart icon" room.
i have 21 PP and this gives +210% MP. It should also give +210% health for all units to fix this issue that healthupgrade is totally pointless right now.
Rightclick on the tab and just select the mute there. I don't understand why many complain about sound like you guys never noticed this obvious feature? sry but thats insane stupid not noticing it for years.
why does it sacrifies ALL MY 32 SHOPS WHEN JUST 20 WAS REQUIRED?!
That's so stupid from the dev. Hey, thanks a bunch dev for this garbage and all the wasted time!
Showing the amount of Stores purchased would be probably nice. Not that it's really important, just to have it. I rather have it then calculate $6.2/0.2 to see i have 31 shops.
Starting Wave upgrade seems to work, the only problem is that we always have to clear wave 1 first anyways and after the first wave is cleared only then it starts to check what is the starting wave. The "block per wave reduction" is not working and i don't know how you want to do that because decreasing all blocks sounds pretty stupid. Just decrease the white blocks that we never see them again and after they are gone it continues with the green ones just my suggestion. But this makes it probably impossible hard when there are tons of yellow and red blocks in a row. Like this upgrade is a bit "selfowned?".
Again, had to clear cache and completely exit chrome before new version appeared for me. I'm not doing this and make a fresh start just that the upgrades "Starting wave reduction" and "Blocks per wave" upgrade is working. this takes way to long to get back to this point so slow how the enemies appear and all.
I've upgraded "Starting Wave" to lvl 10 for 500 coins each and i still have to start at wave 1. Also the "Blocks per Wave" uprgade reduction isn't working. Would be nice to know the wave im currently in, right now i just know it by dividing the money from "white blocks" through the Value Multiplier, but idk if people want to calculate this all the time to know it.
i just have 46/56 achievement in the "new game+" version after completing it and thats why im stuck now. The 4x "Buy 10-400 shop items" and the 6x "sell 10-100 paintings" aren't working in new game+
To know the cost for the next evolve(x) you could also show it with colour, like when the grey button turns green we know it's time. No need to try to get the exp costs in these small buttons, if there are space problems.
And maybe the feature where 2 balls merge togheter when they got hit 100 or 1000 times. The effect is then it consumes one ball and the other have double dmg and also an increased size. The double dmg balances the missing ball and the additional size makes it even more worth. Also an upgrade for the additional size could work if you like the idea. 2% increased size and caps at 10. each evolve increases the cap by 2.
Btw it sucks not to know how much exp in sum is required after the next Evolve(x). Like i used now the evolve(2) on ball power, i had 55 and now i am just at 38 from 60.
if i use the wave evolution at stage 666 i get 99.90% cost reduction and what happens if i do it past wave 666, like at wave 667 where i get 100.5% cost reduction? just to know that the game doesn't break, or it comes with something like NaN values.
It's 99% off subtracted from any increase first, so if you've 50% increase it's 49% below baseline. Things can't be cheaper than 25%. Baseline. The effect is shown but not explained in the modifiers section of the stats
Game is endless frozen for me after i was over 1 day away and let the computer running and then was going for prestige with lvl 492 and 8 prestige points. After the prestige nothing works anymore!
The healing and armor in Prestige should be from 1x>2x, 1x>10x.
Double armor and healing isn't enough. 10 times higher would be at least smth and it's not anymore endless useless
I'm looking in to condensing the cost into thousands, millions... etc