There's no sense in armor and healing, because they are diminished values from the beginning and it's all about facetank with all points in health. Because i get full health after every level up!
Not the way I would have put it, but I am also curious what their goal is *shrug*
However giving them attention won't get them bored, so let's just wait it out :D
The only other option to keep sapphires useful is if you add the option that we can go Ultimate also at 1e17 for 10 base UP and 1e18 for 100 base UP and so on. Then you don't need to rework sapphires and the 3 things in skilltree which boosts Hobbies effect by 10 times each.
"Beyond Ultimate" is basically going to be what you are asking for. You'll be able to increase your UP gained by having more HP when Going Ultimate :)
Maybe I'll actually leave the Sapphires the way they are then. They'll be almost useless for the early game and get more important later. May be the best way to do this. Thanks once again ^^
i reached my 2nd ultimate happiness with 105k friends from nearly 20 million. So the sapphires upgrade is completely useless because what i want with that when i reach the 100% already shortly after i unlocked Jewelry? And due that the thing in the skilltree "Hobbies produce 10x as many friends for 10UP for 20UP and for the other 20UP is 3 times useless too!
I actually think that those upgrades are useful. UH is supposed to be reachable faster every time you Go Ultimate. That's why boosting Hobbies like this can speed up the progression even in that state.
The Sapphires on the other hand are something I should think about again. Thanks for the input :)
the enemy stats at stage 751+ have a ridiculous increase of like 50 times for no reason and my last reborn was already 500 stages ago somewhere after 100 or stage 200. where is the next reborn?
increases the amount of platonic obtained from 15 at lvl 15 to 450 at lvl 15. nice that i takes now 30 times longer and is totally useless to go for it anymore. i'm fine with my 240 platonic per prestige
i'm so glad that i played it before this NERF THINGS TO DEATH! update. lvl 124 and maximum lvl is capped to 115. Also Icosahedron 1 isn't working how it should. Capped at 0.1 and the description says to a minimum of 1.05
My Dire Bats have 139 attack and 140 agility. All others have lower agility AND lower dmg! It must be like 50 agility and 340 attack if their agility sucks so hard, they have to hit with insane strong attacks. Slow but strong!
I don't see any reason to run with anything else than my 3 Dire Bats. Thanks to their high agility everything else is useless. Buff the agility of all others FFS!
Dire bats are great but not very defensive, and they currently don't have a 3rd form they can evolve to, but they will have a fusion added in the next update.
The biggest problem is current the pet fusion. Like i got so many snapping turtoise and it's now so strong that it's a waste of time to fusion many Nine-Tails. It needs to be the opposite of fusion where the pet gets weaker but we get the petfood refunded.
takes over 1000 hours with the university to reach a single lvl.
That's so useless, it needs to be like 1% per hour from the maximum xp required per level! otherwise remove this garbage noone needs it.
The defense from Strength/Dex needs a description how much dmg reduction in % it is. We need to know if it's even worth to waste gold on it at some point. We can't compare
Hi,
your critchance depends on the enemy-level.
So you need to calculate the crit-chance by using the enemy-level.
Crit = Fortune * 5 / (Enemy-Level * 2)
Best regards.
No score so many times until the enemy wins, no matter how bad he is! And either this garbage or the enemy does over 90 points and my own does like 30 maximum. with better stats than the enemy!
Not the way I would have put it, but I am also curious what their goal is *shrug* However giving them attention won't get them bored, so let's just wait it out :D