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rtcvb32's Comments

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Idling to Rule the Gods

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Apr. 30, 2015

Rating: 0

@kajzerata - 100k is a good round number that's not too hard to achieve. There's achievements that add to your multiplier at 500k and 10mil. It really depends on how many clones you have I think.

Idling to Rule the Gods

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Apr. 30, 2015

Rating: -1

@sukkel - Sounds like a specific race condition in the code... I'd recommend you PMing the author with the version of the game number, and an export of your game so he can test it with your game. If he can duplicate it, he can debug it.

Idling to Rule the Gods

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Apr. 30, 2015

Rating: -1

Hmmm I think I'd like to see a second CAP button, one that gives the cap minus the amount the cap is for the previous skill/training. That way when the previous one finishes, it reaches the full cap for the next skill.

Idling to Rule the Gods

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Apr. 30, 2015

Rating: -1

Something confusing is the shadow clones divisors. It mentions under statistics (and nowhere else) that for every 500 that are defeated the divisor lowers by 1 and starts at a minimum of 50. How do I find out the current divisor? There's another note about every 1000 you make the divisor for their attack lowers by 1 as well. Trying to determine how many to sacrifice to make them optimal is difficult.

Developer response from Ryu82

You can see the current divisor if you mouseover on the upper left above the shadow clones.

Idling to Rule the Gods

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Apr. 22, 2015

Rating: -1

@ilhamburger - I think so... If you don't you won't get more gems to do upgrades. I've been rebirthing once I get 1000x higher than the previous multiplier (or more). Some of it you can get from monument upgrades, or achievements. I'd go more fighting as many gods as you can within a reasonable amount of time (1-2 days), if the next god would take a long time to get the stats updated and you're in the green, rebirth, because you won't take long (more than a couple hours) to catch up to the same previous power (although achievements are more and more difficult to Max out since they restart each time)

Idling to Rule the Gods

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Apr. 22, 2015

Rating: 0

@Elarim - In fight->special, there's a toggle to automatically use all your skills once a minute. Every 3 times a skill is used, the cap lowers by 1. A skill requiring 300 clones reduces to 1 in 15 hours (with the auto use in place). Course you could do the special battles and manually speed up your skill usage, but I got too bored after beating 4 clones (took a long time) and just fled while nowhere near being defeated.

Idling to Rule the Gods

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Apr. 20, 2015

Rating: -5

Fun so far, although I'm not sure I want to wait 2 months for all my skills and abilities to reduce to 1 clone cap. Only noticed 1 bug so far (really) which involves buying missing prerequisites for an item, then for a little while you're creating 2 items. Wish there was a faster way to get my multiplier up to green so I can try for more gems so I can upgrade my permanent multipliers/skills more.

Idling to Rule the Gods

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Apr. 15, 2015

Rating: 0

Ahhh, i see. So that's what that feature does. Some of this isn't very well explained, but still sorta fun to figure out.

Idling to Rule the Gods

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Apr. 15, 2015

Rating: 1

Interesting... So far enjoying this, but wishing there were a few minor toggle options... I'd like to see a 'auto cap next' or something, which means every minute or something if you were to hit cap and it lowers the clones working on a skill or monument or fight, they would move down to the next one and join the next group. Would help when I'm adding like 200 to each skill and see them drop down to 165 while the next one gets the 35, then drops any extras to the next one until it stabilizes. I'd like to see a ratio note somewhere on the rebirth screen which lets you know how much faster you'd be going up in ratio (up to 2 decimal places) so I know 'alright rebirth is 6,000x higher than my current bonus' etc. Hmmm also a 'leave 1 clone' option for when skills only need 1 clone to give you Max results even on 'next at 5000' or whatever skill, 1 will still be left behind. (Slightly less micromanagement on my end). Perhaps have an astrick next to god names which you exceed their att/myst

Developer response from Ryu82

Thanks for your input, your last suggestion is already in the game though. Go to settings and toggle the "ignore Clonecount" on. Right to the toggle is a number which will leave the number input left behind on skills/trainings.

Reactor Incremental

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Apr. 09, 2015

Rating: 2

@Pankii - I found some accidental shortcut using Shift. Shift+RightClick = Sell all identical items. Shift+LeftClick = Upgrade/Change identical cells (Heat sinks, Energy cells of the same type, etc). This does do wonders and I can't recall seeing it in the description anywhere. Makes setting up and upgrading heat sinks and restarting whole sections much easier.

Reactor Incremental

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Apr. 08, 2015

Rating: 0

@elegysix - How much is their max heat for each part? I've had huge failures when the max heat is less than 3x the dissipation rate. Also dissipating heat on all 4 sides is difficult (although not impossible), i've had much better success doing 2 sides rather than 4, unless i'm pumping straight into heat sinks.

Gun Disassembly

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Apr. 05, 2015

Rating: 6

I'll say first up this looks phenomenally awesome and detailed... however i'm going to say it would be far better if i could choose the weapon i'm interested in, since i may be more interested in taking apart and reviewing a weapon i'm actually using. I was in the military so i am more interested in military weapons, the M16-A2 for example. Being forced to look at the AK-47 although is interesting i'd prefer to come back to after i'm more familiar with the game in general. So i'd like a list of the weapons, their names, specs, weight, etc. Or better having a demo mode go immediately and not being forced to go through a tutorial stage when i'd like just more to watch the guns in action in slow motion and explanations of how they work and why they work. So in sheer detail, looks awesome, but not something i want to 'play', perhaps more useful as a teaching tool or nostalgia.

Reactor Incremental

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Apr. 03, 2015

Rating: 0

@CarnationBloom - Somehow not having automatic selling of power seems like a huge disadvantage. Although if you had 50+ huge capacitors so you'd have 100Qa of power to store and sell manually, that could work... But probably best if you're only planning on doing the high power output when you're actually actively dealing with it. I'll consider trying that next time around, at least until i start auto-selling power. As for when you restart, if you x4 the size of your starting power/heat core, it speeds up the game a lot for that type of thing.

Reactor Incremental

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Apr. 02, 2015

Rating: 0

@Ograe - Oh right Tier 6...

Reactor Incremental

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Apr. 02, 2015

Rating: 0

@Ograe - Nefa cells? I don't see them anywhere... I'm currently doing 2 Kymium, getting about 27Qa per tick... For the next 12 hours while i don't monitor it at all...

Reactor Incremental

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Apr. 02, 2015

Rating: 0

@SolFuji - Except at some point you're generating far too much heat to make it even worth it or be able to cool it. Currently in another game i have the full screen full or regular capacitors and plating and can barely deal with 750T heat, but the heat generated by the extreme capacitors would be 5Qa or more from the power. If i can't deal with 700T, how would i deal with 5Qa? It just doesn't work. Maybe i don't have enough particles yet and haven't yet upgraded to levels where it's practical.

Reactor Incremental

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Apr. 01, 2015

Rating: 0

@TruePhantom - Yeah, i tried heavily to use the extreme Capacitor. Generating 10T heat normally and 5Qa power, so i actually had to deal with 2.5Qa all from the Capacitor. If the extreme coolants could auto-replace then that would be fine as they seem to go hand in hand, but since they don't it's too much baby-sitting to make use of them.

Reactor Incremental

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Apr. 01, 2015

Rating: 1

@badmeetsevil17 - Based on the time/date, the only file that qualifies is prefgamez-0023-0582-live-build_2eunity3d.upp which... doesn't hint it's the reactor game...

Reactor Incremental

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Mar. 31, 2015

Rating: -1

@CarnationBloom From what i can tell, you get approx 1 particle per 1Qa you acquired... Or i guess it's a rule of thumb for me.

Reactor Incremental

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Mar. 31, 2015

Rating: 1

@Mathew - i think components don't blow up for at least 1 tick, so if a fuel cell outputs more than it costs you can probably repeat this easily enough. If that's the case it's not really a bug, but it's not very conductive of making a stable reactor where it can run on it's own... Much like the super coolant and capacitors, they need you to babysit them.

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