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Reactor Incremental

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Mar. 31, 2015

Rating: 0

That is not a walkthrough, that is more a early build since it's considerably different from what we have... And to note, apparently the super capacitor makes a horrible coolant replacement after actually trying it...

Reactor Incremental

Play Reactor Incremental

Mar. 30, 2015

Rating: 0

Of course if you're not using the most expensive items for managing heat, you can always connect a heat outlet directly to 4 heat sinks, just make sure the heat sinks are 1 level higher than your heat outlet and they won't ever blow up; Or if you know you'll never exceed the heat sink's dissipation rate you can connect it/them directly to the heat outlet as well, i'm finding this best when restarting as it makes for very tiny fast and compact heat management while you're quickly racking up money until you can get to the advanced cells or the most expensive parts.

Reactor Incremental

Play Reactor Incremental

Mar. 30, 2015

Rating: 0

Yeah, upgrades make a huge difference, especially the first one which doubles the effect of everything. After that it is just linear progression (x2, x3, x4 of the base, etc). The most compact and efficient method of cooling can be done with 7 parts (heat outlet, 2 exchangers, 4 heat sinks) however it doesn't give you much warning if something's wrong before it blows. With the upgrades capacitors make your heat sinks more effective, and plating makes your heat exchangers/inlets/outlets more effective. You might end up with a screen full of capacitors to auto-sell, but more likely to manage heat more in line with your current strategy. If you use super capacitors it appears you can use them as a drop-replacement for coolants, as they hold a lot of heat and need to be vented often. Maybe we need a guide somewhere, or a video...

Reactor Incremental

Play Reactor Incremental

Mar. 30, 2015

Rating: 0

How odd... It says i'm dealing with 95T heat per tick, yet when i added up the heat from the fuel cells, it comes to 767T heat per tick... I'd like a technical breakdowns of how this is being calculated, perhaps a tooltip on the statistics window.

Reactor Incremental

Play Reactor Incremental

Mar. 29, 2015

Rating: 1

Something else perhaps is a way to analyze a configuration. Say we can click on what acts as our core heating unit, one directly connected to a cell or heat outlet and get statistics. For simplicity the example is a cell, 1 exchange transfer, and 3 heat sinks. If I can select all those, I'd like information like the max heat the entire structure can hold, the amount of heat maximum i can get, currently getting, heat dissipation rate, heat outlet rate, how many ticks before it is expected to blow up if left unchecked, at full power, etc. Maybe have it blinking red if a change in configuration makes it so it will blow up (but only the selected portion), the max heat recommended for your reactor for 1, 5x, 10x of identical configurations, etc. Maybe other statistics like the original item's stats were before prestige or upgrades were, for comparison... An reactor-wide removal of empty fuel cells, a upgrade/downgrade button so you can do in-place replacements.

Reactor Incremental

Play Reactor Incremental

Mar. 29, 2015

Rating: 1

Something i'm curious of is if the heat sink's dissipation is considered as part of the max heat held by the heat exchangers; I don't think it is. With a combination of upgrades i've had 30B heat removed per tick, yet the heat sinks only hold 1B max. This means instead of treating the heat exchangers as having 31B for the max; If it's still 1B and transfers considerably less than what it can dissipate. That problem goes away when the dissipation rate is 1/10th or so the max heat value for heat sinks (2B/20B). Like with higher dissipation than the max value, you won't get any warning before the heat sinks just blow up instantly if they get too much. I'd like to see a variant of a heat inlet/outlet/exchanger that only works when the heat value of your reactor is above a certain percentage of the max (say 75%), this would let you more optimize for getting extra output from the 'forceful fission' upgrade.I'd also like heat exchangers that can connect in all 8 directions; Or use a hex grid.

light-Bot

Play light-Bot

Mar. 27, 2015

Rating: 2

Good little game. Wish it was a little more complex, third function offered later for example. But without variables, comparing and conditional statements i see how limited it is. I'll try the second game and see how it goes.

GunBot

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Mar. 26, 2015

Rating: -10

Immediately trying this game, i am inclined to use the spacebar as the jump key rather than w/up. Can we get the third button added for jump?

Reactor Incremental

Play Reactor Incremental

Mar. 26, 2015

Rating: 3

It seems like a better selection for placing/selling could be incorporated. Say, 2 buttons that stand for buy/sell size/configuration. Box, Box&fill, checkered, box&checkered,single, etc. Alternatively an easier one would be click & drag letting you do any NxN block quickly. Several times i've filled part of the screen with cylinders, and then want to clear them to change the type, or upgrade my cooling mechanism and i have to do it all manually.

Reactor Incremental

Play Reactor Incremental

Mar. 24, 2015

Rating: 7

Hmmm.... Interesting... I wonder, how would it play if it used a hex grid instead of a square one?

Space Shooter: Armageddon

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Apr. 08, 2014

Rating: 0

What else to say... Oh right, the 'hull' has no purpose in the corner as one hit kills you. And constantly having to hold down a or q to fire seems silly since you will always want to fire, so that seems odd. No key rebinding, etc. Maybe a mode to skip past easier levels might help. Maybe something like breaking large asteroids into smaller ones might be nice.

Space Shooter: Armageddon

Play Space Shooter: Armageddon

Apr. 08, 2014

Rating: 0

Game starts off a little slow, no maneuverability, etc. Unfortunately it doesn't really get easier. You might get gold easy early on since you have to live through waves, however you have to 'beat' your old waves before you can get extra bonus gold from the same source, so you may get 8000g from one run, and then 400 from another doing the exact same thing. Flying through waves of asteroids is sorta fun, but after a while it's just grinding and grinding and I'm kinda bored with that. If you got a lesser bonus for beating old levels so you could level up faster then perhaps the game would be better. Although a little fun, it's kinda... Meh after 20 minutes.

Cardinal Quest

Play Cardinal Quest

Dec. 16, 2013

Rating: 3

Decent pace, nice music, simple mechanics. First play-through was with the wizard/mage and found it rather interesting and fun. Nice commentary from the character 'not half as good as my staff', 'I've been looking for one of these'. For some reason I'm half expecting to see characters from 8-bit theater to appear. Not as hard as say ADOM, so it's a nice intro into rouge-like.

Enough Plumbers 2

Play Enough Plumbers 2

Dec. 14, 2013

Rating: 0

Interesting and sorta fun...

Crystal Story II

Play Crystal Story II

Dec. 14, 2013

Rating: 2

Nice game so far, haven't gotten too far however the menu/interactive nature of it needs tweaking. I keep finding myself stopping mid-battle because I'm pressing '1' to attack while the enemy's number is higher than that. Perhaps auto assign 1 to the next enemy (along with their previous number) could help. Maybe a quick button you could assign a secondary action. Town interactions seem to require the mouse more compared to the rest of the interface. Plenty of little things to fix on it to make it flow easier.

Miami Shark

Play Miami Shark

Dec. 10, 2013

Rating: -1

Can't 'show all', can't change quality. 1 star.

Legacy of a Thousand Suns

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Nov. 21, 2013

Rating: -15

Fine, all those wonderful people who enjoy the game can get a 1 star from me for all I care.

Legacy of a Thousand Suns

Play Legacy of a Thousand Suns

Nov. 21, 2013

Rating: -18

I see. Well then let me try this again. *Ahem* NO, this totally doesn't look ANYTHING like DogWars or anything similar, I mean you can't do jobs or missions, you can't buy things, you can't level up, you totally don't get special currency to buy items that you only get during leveling or from using actual money! WOW, and to think I thought it was for a little bit. I mean, this is all done in space and as we all know, dogs can't be in space! It most definitely isn't a time waster and I will play it to the end of time! I mean, look at it! Special weapons and consumables, something that DogWars definitely DOESN'T HAVE. This game is so unlike DogWars that it needs it's own genre to describe it and you should Totally donate to the devs who've made a game that looks nothing and feels nothing like ANY OTHER GAME!.

Legacy of a Thousand Suns

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Nov. 20, 2013

Rating: -5

Seems some people don't like my first impressions comment.

Legacy of a Thousand Suns

Play Legacy of a Thousand Suns

Nov. 20, 2013

Rating: -5

Feels like DogWars (or similar games), this is both good and bad. In my opinion you don't get energy/stamina quite fast enough to keep you constantly active, or maybe I'm still playing rather early on. I'd hope for enough energy/Stamina that it takes a full 8 hours to recharge, that is assuming I don't level up before I use it all up.

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