Love this. Can use more refinement, more interface tweaking (one-click level restart in the corner = SUCK) more levels, maybe a lower difficulty curve, more fun stuff... but definitely lots of fun.
A lot of sound and fury here, signifying nothing at all. It made me want to go back and play Donkey Kong Country. It made me wish that the authors had spent so much time developing art and music for a game that was actually fun. It made me hungry for shrimp fried rice, though I'm not sure why. 2/5
*Unplayable.* There is no way to get the top star on the first level - when the mouse leaves the flash window, the ball goes up, at less than 100% power. A straight-down ricochet is insufficient.
Too bad, it looks like a fun idea.
Uh, it's pretty, and mildly fun, but there's no there there. More levels, more things happening, goals, unlockables, etc etc. Make a real game and I'll give you a real rating.
Significantly better than the first one. Frosty has this difficulty fetish that's just a bit more intense than most players are looking for, but this one is at least plausibly playable. The way the upgrades work is nice... the fact that there's NO time between waves to do those upgrades is the only real flaw here.
Too much fun. There was a vaguely similar idea that came through here in the last week, but the execution of this game is so fantastically good that there's just no comparison. A big smiling 5.
Was going to give this a higher rating, but after seeing the comment that it runs especially slow on Kong... well, that's just nuts. Not that K messes the game up, but that it's supposed to be faster. There's a fine line between difficulty and masochism - at the speed it's playing for me here, it's bumping right up to that line.
The idea here is excellent, innovative. The execution, on the levels of actual game design, level design, interface design, and actual nuts and bolts coding... *sucks*