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SandwichKed's Comments

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Drift

Play Drift

Jun. 08, 2008

Rating: 0

Love this. Can use more refinement, more interface tweaking (one-click level restart in the corner = SUCK) more levels, maybe a lower difficulty curve, more fun stuff... but definitely lots of fun.

Shape Em Up

Play Shape Em Up

Jun. 06, 2008

Rating: 0

Oh, look. It's a GW clone. Except without the excitement. Or the fun.

Blobular

Play Blobular

Jun. 06, 2008

Rating: 0

Have you no shame? Or composers?

TBA 2

Play TBA 2

Jun. 05, 2008

Rating: 0

A lot of sound and fury here, signifying nothing at all. It made me want to go back and play Donkey Kong Country. It made me wish that the authors had spent so much time developing art and music for a game that was actually fun. It made me hungry for shrimp fried rice, though I'm not sure why. 2/5

Spellblazer

Play Spellblazer

May. 29, 2008

Rating: 0

I'll give you a better rating if you build in a fracking mute button.

Bacteria Tower Defense v.081

Play Bacteria Tower Defense v.081

May. 29, 2008

Rating: 1

This mistakes information overload for fun. Really, really needs some sort of training progression. And real next-wave warning.

Starballz

Play Starballz

May. 29, 2008

Rating: -1

*Unplayable.* There is no way to get the top star on the first level - when the mouse leaves the flash window, the ball goes up, at less than 100% power. A straight-down ricochet is insufficient. Too bad, it looks like a fun idea.

Music Catch

Play Music Catch

May. 24, 2008

Rating: 0

Uh, it's pretty, and mildly fun, but there's no there there. More levels, more things happening, goals, unlockables, etc etc. Make a real game and I'll give you a real rating.

Omega Tower Defense 2

Play Omega Tower Defense 2

May. 22, 2008

Rating: 0

Significantly better than the first one. Frosty has this difficulty fetish that's just a bit more intense than most players are looking for, but this one is at least plausibly playable. The way the upgrades work is nice... the fact that there's NO time between waves to do those upgrades is the only real flaw here.

Xeno tactic 2

Play Xeno tactic 2

May. 12, 2008

Rating: 0

Demos are lame - post the complete game, already.

PlanetDefender

Play PlanetDefender

May. 06, 2008

Rating: 0

Too much fun. There was a vaguely similar idea that came through here in the last week, but the execution of this game is so fantastically good that there's just no comparison. A big smiling 5.

Paper Plane

Play Paper Plane

May. 05, 2008

Rating: 0

control design, dude - get some

Revolve

Play Revolve

May. 05, 2008

Rating: 0

vaguely disturbing

Block Breaker 2 (new Version)

Play Block Breaker 2 (new Version)

May. 05, 2008

Rating: 0

2/5 - markdown for the cadged music and "loose"

Skeet Shooter

Play Skeet Shooter

May. 02, 2008

Rating: 0

The person who made this thing has never shot skeet.

Bubbul

Play Bubbul

May. 02, 2008

Rating: 0

This might be fun with a time limit and no purples.

Castle Crashing "The Beard"

Play Castle Crashing "The Beard"

May. 02, 2008

Rating: 0

Oh god, somehow I knew this one was going to get carded. Card something FUN and non-trivial, like Onslaught, already.

Cave Flyer 2 - Flying through a cave to the max

Play Cave Flyer 2 - Flying through a cave to the max

May. 01, 2008

Rating: -1

Was going to give this a higher rating, but after seeing the comment that it runs especially slow on Kong... well, that's just nuts. Not that K messes the game up, but that it's supposed to be faster. There's a fine line between difficulty and masochism - at the speed it's playing for me here, it's bumping right up to that line.

Zap in Space

Play Zap in Space

May. 01, 2008

Rating: 0

Yawn. Junky horizontal mouse dodgem.

Massive Space Tower Defense

Play Massive Space Tower Defense

Apr. 30, 2008

Rating: 0

The idea here is excellent, innovative. The execution, on the levels of actual game design, level design, interface design, and actual nuts and bolts coding... *sucks*

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