The fact that you don't need to grind is refreshing. However, it also means that the game ends long before you've bought everything, and it just isn't interesting or varied enough to make you want to continue playing.
I liked the puzzling. I didn't like the interface. Note taking is bizarre and unhelpful. It would be much better if the starting numbers were ordered instead of haphazard, so I wouldn't have to spend every restart organizing them before even looking at the grid.
The Medieval Cop games have been hit or miss for me, but playing this made me realize that I do enjoy the detective-y ones. Please continue this series.
I'm not a fan of idle games, but I can understand the appeal of some of them. Not this. Not this slow, tedious, visually dull pile of crap. There is no strategy. There is no planning. There are no exciting unlocks that will completely alter the way you play on your next reset. Nothing builds up or changes. You could play this game for months (in theory, I mean! Hopefully no one attempts this!) and your screen would still look exactly the same as a first day player.
This would have been a lot more enjoyable if the controls worked consistently. Cube spinning was completely random. Sometimes if you placed a piece, you couldn't remove it again because it wouldn't give you the 'X'. Sliding was hit or miss and often took multiple attempts. This feels like a phone app that was ported to a shoddy web version for advertising purposes.
Since I'm only here for the badges, I used my free warbucks on a quadra pack, which allowed me to improve my deck full of 2/6s and 3/8s with 4 copies of a 19/75 (with Counterattack 19). The badge is trivial after that. Has synapticon ever heard of balancing?
Oh god, it's another one of these. Auto-pathing. Auto-combat. Auto-equip. Incomprehensible plot. When did playing an RPG turn into clicking the Next button until you run out of stamina for the day?
This is a very different game depending on if you're using Firefox or Chrome. Chrome is extremely glitchy. You fall right through platforms, plummet through gravity changers into spikes without changing direction, and fail to jump high enough in some locations for no reason (the right side of the first room of "Test Facility" seems impossible on Chrome. He just doesn't jump high enough to go from the 3rd vanishing block to the 4th). After completing about 2/3 of the game on Chrome and giving up, I tried later on Firefox and finished everything but the expert level in under an hour. I don't know why they're so different, but I bet a lot of the negative comments are coming from Chrome users.