I can't imagine what this must have been like with a lower ceiling. I spend all my time as it is meteoring into the ground and bouncing back to the sky with no interaction at all.
"I'm ready!" - low guy. "Get ready!" - duelist. Soon as I can get those two sorted in my head, I think I can get through this. Still, very mean by the developer to make them so similar.
There doesn't seem to be any difference in damage types (ie there are no enemies that have a weakness to lightning that would make me want to use my lightning spell), and every enemy worth putting debuffs on is 100% immune to them all. For a game that has no content beyond tactical battles, there sure isn't a lot of tactics involved.
This is the worst sort of point and click. Puzzles that don't make sense (the rock/rolled paper) and pixel hunting for everything. I feel bad for the guy who finished it first, and I'll assume everyone after that guy used his walkthrough.
I would love a way to exit a level without having to play it all the way through. Some levels are highly dependent on hitting bonus targets if you want 4 or 5 stars, and if I miss one, I want to quit and try again.
Description - Shadow Snake 3 is a new twist on the familiar snake game.
Well, no, it isn't. In the snake game, I move my head, and the tail follows. If I circle around a stationary enemy, and I don't hit it with my head, then I won't hit it with my tail, either. My tail doesn't sit still or move in a straight line as I weave through enemies, and it certainly would never move in a way that anyone could describe as "backwards". This is a new twist on making an irritating game with absurd grinding.
The hardest thing about FUBAR mode for me is that a soldier on the hood means immediate game over. For some reason, shooting it off causes my game to freeze. Not the loss of keyboard control thing, either; I mean everything on screen instantly stops moving.
If this is the balanced less-buggy version, I'm glad I didn't play the original. Fell through the floor of an elevator, stuck inside it. Restart. Supposed to dig through the wall, but when I met the wall, the wheel fell off my digger. Stuck. Restart. Respawned inside broken wood. Can't shoot it. Stuck. Restart. Also, if you're supposed to kill the boss before leaving, it would be nice if you actually saw the boss before the (unmarked) exit.
I didn't like this one as much as the previous Cyclomaniacs, just because there wasn't much variety between bikes. Nothing is clearly the best at certain stunts, and the brutally bad square-wheeled, oversized rider bikes aren't around to make levels harder than they need to be. The bikes here all just sort of run together.
It's funny. At the end of the game, it asks for a donation, and in return I get bonus content. So I donated. Back when Kingdom Rush made the same offer, I donated there, too. And yet, all these dozens and dozens of games that bombard you with requests for cash every time you change screens or open a menu haven't gotten one red cent from me. It's amazing what you can get just by asking nicely.
Thanks sanejac!