This is a tower defense that managed to do the impossible: There is no super strategy to beat every level, so you must change tactics constantly, yet at the same time, each level can be beaten in different ways, so you don't have to find the single correct build order. An amazing game. 5/5
This needs a tutorial badly. I have 2/3 of the badges, but still don't understand why my speed sometimes drops to nothing, or what causes combo to reset.
Just started playing, and love it already. As a Crag, I feel like I'm playing Massively Multiplayer Castlevania, and really, what could be cooler than that?
What a spectacularly dull tower defense game. On most levels, the only challenge is finding a maze with a good juggle point. Once you do that, the next 70 waves will go exactly the same as they did on the previous level.
I didn't like the original Enigmata. This is worse. Grind grind grind grind grind grind grind. The ships are too large and the screen is too small to allow dodging anything, so the only thing that affects whether or not you can beat a level is how much equipment you have. Can't finish? Play the previous level 70 or 80 times so you can afford another slot.
I'm not against paying money for a game, but this? Where else is there for this to go? The developer himself says the game has no switches, locks, or powerups, so the only thing left is requiring more and more pixel-perfect timing with a character who doesn't control well at all. No thanks.
There is nothing innovative, interesting, or fun about this game. On the other hand, there is nothing actively bad about it, either. Its just kinda there.