What a gorgeous game. The music, sound effects, and graphics combine to make a beautiful atmosphere, the animation of the fox is fantastic, and the controls are flawless. This is the best platformer on Kongregate. 5/5
I'm talking about collapses that occur before the men even start moving. Changing a bridge in one part of level somehow makes a completely separate bridge unstable. I also found that removing a support beam, then putting it back in the exact same place between tests can change the stability of the bridge.
They held a contest to see who could come up with the most frustrating, glitchiest, least fun game. Cargo Bridge won. Why does adding a support beam to a bridge cause a different bridge in another area to fall apart?
I like puzzle games. I like platformers. I didn't like this. It needs better instructions than "go right, jump, pick up" indicated in the game. It took me until around level 25 to realize there are two different kinds of orbs. Until then, I thought they went out at random. I still don't know why some pedestals move, some stay still, some teleport the orb away and leave you in the dark, and some create a duplicate orb on another pedestal. Where are the instructions to explain that? Combine the lack of instructions with the wretched chicken scratch graphics, poor jumping controls, and occasional glitchy hit detection, and it adds up to a poor gaming experience. 2/5
Just when I'm getting sick of all the same old, repetitive, boring defense games, a new Zeebarf game shows up, and online gaming is fun again. This is the best yet. 5/5
The counters are glitched. Finished with 126 collisions, then continued. It started me on level 20, I got it on the first try, and I suddenly had 82 collisions. Also, this game sucks.