My response when an African city comes up is the same every time: say "Who cares?" and click the middle of the continent. Does that make me an ugly American?
I initially gave this a 3/5, but after playing through the impossible badge, I'm downgrading it. It's basically a one enemy game. Either you get hit by a charger, or you get hit by something else while running away from a charger. Nothing else poses any threat. Compare to amorphous+, where EVERYTHING can kill you, even if only indirectly (oof!).
I didn't see any lag until I got deep into survival. Lag started around 25000 points, and by 35000 points, I could almost count each frame. My settings are as instructed, and my computer is good enough that lag has never been an issue on other games, so something is flawed here.
Blatantly rips off amorphous+ : notice how two of the badges even call it a "nest", forgetting that this game calls it a "legion" instead. If you're gonna copy something, might as well copy something good, right? Basically, this game is amorphous + minus all the creativity.
I don't know that the number of waves needed to be lowered to please a few complainers. How am I supposed to improve my old gold medal scores now? Fun game, plus the continuous improvement efforts, make it a 5/5.
This was the most satisfying impossible badge I've earned in a long time. No hours of mindless grinding, no endless restarts waiting for some random lucky event, and no easy victory via walkthrough. Just really, really difficult.
There seems to be a huge balancing issue between crossbowmen and every other unit. The guy with the big axe is hitting me and my troops for an average of 5 damage, while the crossbows are doing up to 800.
3 minutes to form an army, 10 minutes sitting around waiting for the level to end. Not good. Also, healing units cost could be based on the unit types needing healing, or the damage they've taken, but instead its based on your mana pool size. How does that make sense? 2/5