Look, developer. I hate to be the 13,034,431st person to complain about this, but you NEED to optimize your game and patch memory leak problems. I don't have the best computer in the world, but I can still run triple-A games that are far more graphically demanding with better performance than this comparatively simple Flash game. Don't say I need a powerful computer for this because you're not really doing anything extraordinary with the graphics. As it stands now, the game runs so poorly that I don't even want to play it, even for badges.
The best part of this game, by far, is the developers behind it. They've not only made a very interesting idle game, but they've also acknowledged any mistakes they've made, answered tons of posts cheerfully even if the poster is upset, and they're fixing anybody's lost progress (including mine), all without asking for a single Kred. Seriously, one of these days I need to buy all of you Hyper Hippo developers a coffee or something. 5/5 and favorited. :D
What can I say, but "thank you"? When we crossed 2 million plays this last weekend, it was a surreal moment. We continue to be blown away by your guys' support, feedback, and passion. Everything I want to write next sounds either really sappy or like a pre-canned market-y message, so I'll leave it at thank you, and thanks for your continued interest in Capitalism. Cheers!
There seems to be a glitch where The Dark Lord and Derrick Plainview managers cost 10 times what the tooltip says they're supposed to. The increased price is fair, so all that leaves is just changing the numbers. Dark Lord costs $10 billion when it only says $1 billion and Derrick Plainview costs $100 billion when it only says $10 billion. Regardless, thanks for the game; now I can simulate my dream of being a rich capitalist man. :P
I wish there was a way to be able to check within a level how many large triangles you've collected. Too often, I've lost track while hacking away at enemies. Otherwise, I think this is really enjoyable. :)
What annoys me more than anything else in this game is the fact that I have to click through the instructions every single time I fail, which is a lot more often than I'd like to admit. >_>
-You can attempt world 10 on advanced despite supposedly being locked. However, it's ridiculously difficult and demands extraordinary patience. Don't worry too much about getting hundreds or even thousands of deaths; the trophy only requires you to complete world 10 on advanced! -The hidden trophy on world 1 (only appears after finishing world 8) is behind your coin counter on level 10. Good luck, everyone! (part 2)
Tips for the impossible badge: -I found that worlds 1, 2, 3, 4, 6, and advanced 1 are easiest to clear with no deaths. Of course, "easiest" doesn't necessarily mean "easy" by any means, so you'll need to practice a lot. -Don't worry too much about the medals; you'll likely get most of them on your first run through the game. If not, playing a level a second time can often yield much better results. -Practice! It's a brutal, unforgiving game, but don't give up! -Don't worry too much about trying to get minimal deaths/swaps the first time playing through; some trophies require no death runs or minimal swaps and they DON'T award you the appropriate trophy if you complete the challenge before finishing the game and unlocking trophies. Besides, you'll want to learn the best way through each level. (part 1)
Ah, Edgebee. A company you can rely on for making fun, unique games to play... then charging you absurd amounts of real-world money to skip the annoying things they put in the game, such as long waits to replenish stock or being able to get a new worker without having to grind up to level 40. Please, stop it. Your games are actually pretty enjoyable, but they're ruined by the obvious cash grabs.
Great game. Seriously, one of my favorite multiplayer games on this site. Unfortunately, it seems that the developer completely abandoned it in favor of Papa Louie games instead, which is a shame because if they were to continue updating it, I would even consider paying to join the Nidarian Guard. I looked around on the forum and apparently Flipline Studios considers this game "complete." I know they'll probably never read this comment, but if they do, please reconsider; there's so much more you could add to the story!
When will MMO game developers learn that pay to win games are a horrible idea and should never be done? I understand they need money to run these games, but giving players distinct advantages is NOT the way to go about it. Pushing the players constantly to buy your junk isn't helping either.
@Buzzarella 50k isn't that hard to achieve honestly. If you're struggling, focus on completing missions to get your multiplier limit up. Also, be sure to buy a multiplier booster when you're ready to give the 50k points a serious attempt. It may take a couple of tries, but have patience and you'll get it eventually. :)
What can I say, but "thank you"? When we crossed 2 million plays this last weekend, it was a surreal moment. We continue to be blown away by your guys' support, feedback, and passion. Everything I want to write next sounds either really sappy or like a pre-canned market-y message, so I'll leave it at thank you, and thanks for your continued interest in Capitalism. Cheers!