Please tell me it wasn't just one guy I had to kill. If so, this was awesome and make some more. If not, how teh ufk do I progress to the next stage after the guy's dead?
Its pretty much a standard to give the option to mute. I can't jam to my music while I play, which is annoying. Add a mute function and the game would be pretty close to perfect. As is, its still really good, though has a few points to touch up, most of which have already been discussed.
Please. Please. Pllleeeeaasse make that damnable "Out of money" sign transparent. I just lost because I could not place a few tacks at the exit, the sign was blocking my clickage.
Wwwwwwaaaaaaaaayyyyyyyyy easy compared to the first. Still good, though. I'd like to see a third where the game were a llllllliiiiiiiiittle bit more difficult. A lot more..........
I do agree with Astral. Perhaps a second easy badge with the same requirements as the Engionicnaut badge would sooth Sheer's discontent? :)
To the devs, really, when are you going to make a second?
So far as flash gaming is concerned? Its retro. Its limited. It needs some kind of flair, the kind of things we used to like games for (and still like those games for over any of this new crap coming out) Well, this game has those kinds of elements. Talesworth is a fan-f***ing-tastic reflexive puzzle rpg, and I can't wait for the next installment -hint, hint-
Too easy, no variance or strategy required. Tower layout is pretty much always going to be the same, and you'll end up using the same few towers by the end of the game. Other than that, quality is good, no bugs, although I hear sound is annoying, but I play muted so I wouldn't know. A v2 would be good with more strategery.
The original is still my fav. But the singularity cannon is pimpin! Artillery is a bit annoying given the limited ammo. I suggest making a weak but infinite ammo for that. The ball and disk are terrible until you upgrade the regen speed and control cooldowns, but once upgraded the ball is hella fun to play with, though I think when control cooldown is maxed is shouldn't take any time to regain control of it... Singularity cannon is still my fav though.
Strangely fun. Racing with drifts, I like.
Its a little buggy though, you can get close to (outside) the gates and still claim them. Would be much more challenging (and fun) if you at least had to tough them, if not go through them, to mark it. Would make time trials more challenging and skill related, trying to drift outside the gates and still make them for the best time
Very fun. I had my doubts with the first level, but like all puzzles it grew on me. Its great because its simple, and not very challenging. I is the zen gamer ^_^