Fun, but there are some pretty annoying problems too. First, why does the computer think so long and wander around? It's not chess that you'd need a Deep Blue (especially that the computer doesn't have to win :)). Second, what's up with the god-awful controls? Are my units drunk, or is it their credo to choose which way they walk randomly? What's the problem with right being right and left being left?
One more thing: actually an actual ENDING would have been nice. There's a story bit (well, kind of) before each mission, and not even a "congratulations" at the end... :/
For those stuck on the last level not because not being able to defend their castle, but due to being unable to get to the enemy's, here's a hint: generals. They do an insane amount of damage. I experimented with all kinds of fancy combo armies (catapults, cannons, etc) -- nothing worked. Then I got back to the basics, made 8 High Priests and 10 Generals, and stormed the castle easily.
Beautiful graphics. Unfortunately I have become so used to being able to select which version of the differences I want to keep that I actually missed it a lot while playing this game :)
I strongly disagree with those who say that buildings should generate zombies, instead of using up their "zombie supplies". This game follows the traditional zombie movie idea, i.e. humans turn into zombies. Therefore, the number of zombies in a house depends of how many people lived there before the outbreak; there is no logical explanation for zombie spawning. The same, of course, does not hold for the bridges that connect the island(s) to the world.