Please add a keyboard shortcut for pause/unpause (P seems a legit choice). I've more than once found myself in a pinch because I was falling, accidentally clicked outside the game, and then I had to push the continue button in middle of the playing area -- far from the wall I wanted to control Ali to. Also, when you control you player with the mouse, and the floor is closing in quickly, you definitely don't want to move the mouse cursor over to the pause button.
It's impossible to kill the bug in the jungle without a fourth member, whom you can only get if you go around killing members of other guilds just because ... you are bringing peace to Tempor? What kind of f*cked up logic is that?
It's by Kevin McLeod from http://incompetech.com/ Click 'credits' on the main menu for the names of all the songs used. It's true he's very popular among flash game makers because his music is amazing and free so it gets used in a lot of games!
Great atmosphere. Two things bug me though: first, the guy walks painstakingly slow; second, the game is very short, I finished it well under 200 years. Please, give us more! :)
A step back from Frantic 1 and 2 in every aspect -- graphics, gameplay and general "likeability". The first two could get away with the lack of a story, but not this one -- I just can't get myself to play with it.
Nice game and music, but horrible message. It's her parents who should go back in time to change the way they raised her... Also, the hitboxes are too strict.
I had difficulty finishing this game; not because the triangle puzzle, that was easy, nor because of how the inventory works, but because the bl**dy ladder has almost the same colour as the inventory background, so I didn't even know it was there! By the time I reached the place I was supposed to use it, I have encountered another ladder, so I just assumed I used it automatically, and didn't take the pain to have a closer look at the inventory. Ouch.
Cute game, but it completely fails in the psychology department. If, as a kid, my bear was torn in half, I definitely would have liked it repaired, and would have never accepted a surrogate instead. It IS my bear after all, it even has a name! Aside from that, an enjoyable time-waster. However, if it's a dream world, I would have welcomed more planets, not the same one for all levels.
I have a Core2Duo machine @ 2.1GHz, yet this game lags. It's not often that you see such sloppy programming ... :( (No, it's not the rotation + speed, the game is unplayable when you start a game, and as the number of enemies decreases, it gets more and more responsive. This is definitely lag.)
OMG, who has enough time to play this game? The planets are HUGE (even the 50-depth one), the animation is way too slow, and how many planets are there? I like the twist on the old idea, the execution is very professional (youtube videos & stuff), but come on, if a game lasts this long, it has to be story-driven, otherwise it will soon become boring.
It is possible to get stuck on stage 5. There's a place where you have to cross a bridge, but it something has blown it up, so now I can't get out of the level. I tried to get down under the bridge to see what's there and to pick up the coints I've dropped when I died, but I get down there and die again. Can't the main character fall even ~1.5 meters without dying? Is he made of glass or sth?
I loved this game. However, for your next one, I suggest you return to the control scheme of the previous game, Trader of Stories. Having to click everything twice (first to bring up the menu, then the option that is NOT examine) becomes very tiresome after the first few... seconds, really. You should have displayed the text for examine somewhere on the screen when the user hovers over a point of interest with the cursor. Also, the music of the previous episode was much better, the current one is not bad, but short and repetitive. Aside from that, a great game; albeit quite sad.
The Bell's Heart game was made by real pro - the Pastel Games company. The world you like and graphic is all done by Mark of course. But other thing you find attractive is a great job of boys from Pastel Games. More details about games in this universe you can find here http://www.traderofstories.blogspot.com/
I haven't played the original Populous (2), but shouldn't the heroes be way stronger? They cost a lot of mana, they burn, and not conquer, cities, so if in addition to that, they also die easily, why should anyone bother with them?
It's by Kevin McLeod from http://incompetech.com/ Click 'credits' on the main menu for the names of all the songs used. It's true he's very popular among flash game makers because his music is amazing and free so it gets used in a lot of games!