Two things. First, "you are" is abbreviated as "you're", not "your". Second, it would be so much more convenient if I didn't have to click on every tile to alter it, but could keep the mouse button pressed and alter several tiles at once.
Thanks, typo noted and will be sorted soon :D Click drag terraform would be good, looking into a touch version at moment with new UI etc and that would lend it's self well to those devices.
This game has NOTHING to do with Formula 1 racing. Since when do F1 cars give off drifting sounds (and keep their speed while doing so)? It's not a bad game, but why not call it Booster Dodge'em Racer or something like that?
I liked this game on PC, and I like it here too. However, I cannot help but feel that it is a bit unpolished. It may be just me, it feels as if I have to press everything twice for something to happen -- maybe because the buttons/icons are too small, and I miss them, or maybe it's a bug. Also, the sound effects are WAY too loud compared to the music.
A bit too much pixel hunting, but nice graphics and relaxing music. A good game overall, I especially liked the descriptions and the links to your other games.
Is there ANY reason why I shouldn't be able to change the controls? Maybe it is natural for folks growing up on console games to have a separate up and jump, but it feels completely awkward for me. I'd rather have up = jump or fly up, z = start/stop flying.
The game should not pause automatically when it loses focus. This is the kind of game that you want to run in the background for a few minutes while waiting for some spending money.
I'm sorry, but it really cannot hold a candle to the original K.O.L.M. The atmosphere is nowhere near that, the fun of exploration is gone, because first, you have almost everything at the beginning and second, half of the levels are the same as in the first episode (in ruins, which is a nice touch). The creepy psycho story is gone, replaced by a traditional go-there-get-that type of gameplay with a little puzzle solving (the two characters). Finally, I liked the interface of the first one better; in this episode, big rooms were too "zoomed out", which made it a bit uncomfortable to play.
Still, not a bad game, but please, do think about what made the first game so great and try to bring the "KOLMness" back in episode III!
The art is beautiful, but the differences are just boring. In 70% of the time, you just have to look for tattos or stripes, or other lines-like shapes. Nowhere near as varied as Dreams.
Maybe is something with local storage? It have to be active because game use it for save game state.