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Scammy2010's Comments

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Wizard's Run

Play Wizard's Run

Nov. 14, 2011

Rating: 0

I was having a lot of fun with this game until it turned into a Bullet Hell shooter + a giant hitbox in survival mode. Glad to know I have to use a specific overpowered build in order to get the last badge!

The Company of Myslef

Play The Company of Myslef

May. 25, 2011

Rating: -4

Fantastic game, extremely moving. The story really cut me to my core, very touching. 6/5.

Vexation

Play Vexation

May. 13, 2011

Rating: 10

Beat all 8 stages. Definitely worth it. Very fun yet frustrating game

BioCage

Play BioCage

May. 09, 2011

Rating: 3

Balance in the beginning is waaaaaaaaaay off kilter. You need much more opportunity to be able to grow before your peers do.

The Company of Myself

Play The Company of Myself

Mar. 29, 2011

Rating: 2

After seeing the Badge of the Day, I opened the game and immediately earned my bonus 15 points, since I already had the badge. I played it again anyway, still a fantastic game. The only thing I'd knock it for is the jarring ending--I felt it could have been more mind-blowing, and that would have been easily done by including more details that we see included in the game. Imagery, such as the flowers, lends to a very interesting twist on the ending, and more things such as that would have made it even more impactful. Regardless, I love this game.

DJManiax

Play DJManiax

Jan. 22, 2011

Rating: 14

Color choices on keyboard mode are REALLY screwing with my head. :\ Do they have to be in such an odd order? Or use such hard-to-distinguish-at-times colors?

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 25, 2010

Rating: 1

No save feature? No configuration option? Not even a freakin' attempt at making this game a finished product before putting it on the game? 1/5.

K.O.L.M.

Play K.O.L.M.

Dec. 22, 2010

Rating: 7

KOLM. I love how finding all those little tablets unlocks what the title of the game really is...

Castaway

Play Castaway

Dec. 11, 2010

Rating: -6

There is no excuse, in this day and age, to penalize death with resetting somebody to their save file instead of a straight continue. That, combined with the numerous other suggestions that have gone entirely unheeded, are a mark of a poor developer. 2/5.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Dec. 04, 2010

Rating: -1

Okay, can it be explained why I'm not allowed to use my additional Low Attack bolts some times? It's a pattern in this game that I lose to certain people because they use 15+ Low Attack bolts while I can only use my 10, and then the additional low attack bolts spell circle is greyed out. But I can use my additional High Attack bolts? That doesn't make any sense and it's really beginning to frustrate me.

Everybody Edits

Play Everybody Edits

Nov. 30, 2010

Rating: -2

This game was amazing. Until it booted me out of a room. I had poured a great amount of time trying to beat the room in its entirety, and I just get booted to the front screen. Reason? There wasn't one. Besides me not being a Pro Account Member or whatever the hell you want to call it. Screw this game. 1/5. I don't come to Kongregate so I can play your mediocre platformer/level editor and shell out 99 Kreds just to play the game I was initially baited into thinking was free.

Flaming Zombooka 2

Play Flaming Zombooka 2

Nov. 29, 2010

Rating: 0

I felt kinda bad about breaking up the zombie orgy on level 27.

Feed the King

Play Feed the King

Nov. 14, 2010

Rating: 6

FACT: If your game requires timing, you need a quality button. End of story. 4/5.

Heir

Play Heir

Oct. 07, 2010

Rating: 4

Really? I have the highest score of the day at 116. Highest legitimate score anyway... 20 seconds? Yeah right. Guy who finished the first one in twenty seconds, I call bull.

Belial: Chapter 1

Play Belial: Chapter 1

Sep. 22, 2010

Rating: 8

I laughed the moment I realized that the music was the same music used for that sequel to the destruction game... it's probably open source, but still. Now I want to destroy buildings with dynamite.

Heart of Ice

Play Heart of Ice

Sep. 22, 2010

Rating: 37

This is a FANTASTIC game. Truly remarkable. However, there are just minor things holding back. Namely the final boss fight... i really like how it plays out, but a few suggestions: Contrast is key. When you have attacks that slam for a HUGE amount of damage, it's good to give better warning to the player. Considering that seems to be the boss's basic attack, something besides a white cloud on a white background would be nice. Even in its later form, with the white beams cutting through everywhere, i felt i was being hit not because i wasn't good at the game, but because it's just very difficult to notice every white cloud in the barrage of white clouds that happen on a white background... get my meaning? If the challenge isn't in the game itself but in the difficulty seeing the game, it's not a fun challenge, just an annoying challenge.

Crunchball 3000

Play Crunchball 3000

Sep. 21, 2010

Rating: -13

Dear god almighty the controls to this are awful. Momentum on characters is frustrating, players will immediately pass after they take the ball on a tackle, and sometimes pressing the pass button with people wide open around you does nothing at all. 2/5.

Hello Worlds!

Play Hello Worlds!

Sep. 17, 2010

Rating: 0

121 stars. Yeaaah. :)

Finders Seekers

Play Finders Seekers

Sep. 15, 2010

Rating: 87

Such a potential to be good, but there's just a few things holding it back. Clues for what to do next were often vague and resulted in a lot of random clicking. With a bit of refinement this game could have been spectacular, but it feels like I'm playing as a beta tester for a friend's PNC game project instead. Could use lots of polish in some graphical areas, and also for some of the vaguer clues.

Master of Fortresses

Play Master of Fortresses

Aug. 31, 2010

Rating: 0

You have a great framework. Please make a sequel. There are so many little collision detection bugs/line of fire bugs that aggravate me while playing, it's a bit ridiculous. When an enemy stands directly in my cannon's line of fire, and nothing is done to kill it, I get a bit pissy. Widen the actual parameters, make it a bit more forgiving, and include a few new unit/trap types. This game has great potential.

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