I was having a lot of fun with this game until it turned into a Bullet Hell shooter + a giant hitbox in survival mode. Glad to know I have to use a specific overpowered build in order to get the last badge!
After seeing the Badge of the Day, I opened the game and immediately earned my bonus 15 points, since I already had the badge. I played it again anyway, still a fantastic game. The only thing I'd knock it for is the jarring ending--I felt it could have been more mind-blowing, and that would have been easily done by including more details that we see included in the game. Imagery, such as the flowers, lends to a very interesting twist on the ending, and more things such as that would have made it even more impactful. Regardless, I love this game.
Color choices on keyboard mode are REALLY screwing with my head. :\ Do they have to be in such an odd order? Or use such hard-to-distinguish-at-times colors?
There is no excuse, in this day and age, to penalize death with resetting somebody to their save file instead of a straight continue. That, combined with the numerous other suggestions that have gone entirely unheeded, are a mark of a poor developer. 2/5.
Okay, can it be explained why I'm not allowed to use my additional Low Attack bolts some times? It's a pattern in this game that I lose to certain people because they use 15+ Low Attack bolts while I can only use my 10, and then the additional low attack bolts spell circle is greyed out. But I can use my additional High Attack bolts? That doesn't make any sense and it's really beginning to frustrate me.
This game was amazing.
Until it booted me out of a room. I had poured a great amount of time trying to beat the room in its entirety, and I just get booted to the front screen. Reason? There wasn't one. Besides me not being a Pro Account Member or whatever the hell you want to call it.
Screw this game. 1/5. I don't come to Kongregate so I can play your mediocre platformer/level editor and shell out 99 Kreds just to play the game I was initially baited into thinking was free.
Really? I have the highest score of the day at 116. Highest legitimate score anyway... 20 seconds? Yeah right. Guy who finished the first one in twenty seconds, I call bull.
I laughed the moment I realized that the music was the same music used for that sequel to the destruction game... it's probably open source, but still. Now I want to destroy buildings with dynamite.
This is a FANTASTIC game. Truly remarkable. However, there are just minor things holding back. Namely the final boss fight... i really like how it plays out, but a few suggestions: Contrast is key. When you have attacks that slam for a HUGE amount of damage, it's good to give better warning to the player. Considering that seems to be the boss's basic attack, something besides a white cloud on a white background would be nice. Even in its later form, with the white beams cutting through everywhere, i felt i was being hit not because i wasn't good at the game, but because it's just very difficult to notice every white cloud in the barrage of white clouds that happen on a white background... get my meaning? If the challenge isn't in the game itself but in the difficulty seeing the game, it's not a fun challenge, just an annoying challenge.
Dear god almighty the controls to this are awful. Momentum on characters is frustrating, players will immediately pass after they take the ball on a tackle, and sometimes pressing the pass button with people wide open around you does nothing at all. 2/5.
Such a potential to be good, but there's just a few things holding it back. Clues for what to do next were often vague and resulted in a lot of random clicking. With a bit of refinement this game could have been spectacular, but it feels like I'm playing as a beta tester for a friend's PNC game project instead. Could use lots of polish in some graphical areas, and also for some of the vaguer clues.
You have a great framework. Please make a sequel. There are so many little collision detection bugs/line of fire bugs that aggravate me while playing, it's a bit ridiculous. When an enemy stands directly in my cannon's line of fire, and nothing is done to kill it, I get a bit pissy. Widen the actual parameters, make it a bit more forgiving, and include a few new unit/trap types. This game has great potential.