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Demonrift TD

Play Demonrift TD

Sep. 29, 2011

Rating: 1

It must be rough to have so many players posting and posting at you about all the things they want addressed -- hope you take it as a compliment! This game is a great great hybrid. Its downfall is in small details, and when those are addressed, I think it can become a truly addicting and top tier game (that is, if you have someone who has basic grammar skills fix your text -- otherwise no matter how good it is, it will sound amateur). I will gladly return and raise my rating when that happens. Thanks for making this!

The King's League

Play The King's League

Sep. 23, 2011

Rating: 6

Yes, this is really fun. And still haven't seen the cleric special character, but I don't mind haven't something that's rare, makes it cooler when you find. But ... I do think that if you happen to be going around again in season 2 (maybe because you were waiting for that cleric and hoarding your upgrades), I'd consider some dynamic way to adjust difficulty. There was literally no challenge. All my opponents seemed reset to level 0, while I had unique characters at level 5. The quests were a push-over too. I was just waiting for the game to end, at that point. Also, as someone else mentioned -- is the Boxing training there to punish people who are poor at math?

Developer response from kurechii

Thanks for your feedbacks! Noted. Regarding the training + and ++ doesn't mean +1 point and +2 points after training. The + used as an indication to tell players which stats the training will add up in scale, not number. But thanks for highlight this to us, if there is a sequel, we will use better symbols or method so that players wont get confused. Again, thank you for playing The King's League :D

The King's League

Play The King's League

Sep. 21, 2011

Rating: -2

Fun! had a little problem with Recruitment progress bar not showing, and not being sure I had starting searching. But probably because I was clicking so impatiently to get to the next step. Really enjoyed this game, and will play through again no doubt, if only to get all unique characters.

Dead Metal

Play Dead Metal

Sep. 07, 2011

Rating: 1

1. Maybe this is a touchpad issue, but please freeze the game when my cursor goes off screen! My ship would suddenly be dead in the water. Dying on wave 9 that way is really frustrating. 2. I do feel the game is a bit of a grind -- in Bubbletanks I was always wondering what the next bubble would bring. The feeling of exploration, paired with the run-n-gunning was golden. The only thrill here is seeing new enemies for the first time, or buying up ship types, and those are not frequent enough to offset the endless strafing. I know this game was kind of an experiment, so there's only so much development that went into it. It's fun to see the engine reinterpreted.

Castaway Island TD

Play Castaway Island TD

Sep. 06, 2011

Rating: 2

Am I missing a button to get back to the main menu after finishing the final level? The "Menu" button doesn't let me exit. This game is so slick, it feels weird having to hit the refresh button on my browser to get to the menu. Also, when beating the game on hard, the message from the green sprite lady is the same as on normal mode, including telling me I've unlocked hard mode again.

Gutterball - Golden Pin Bowling

Play Gutterball - Golden Pin Bowling

Sep. 04, 2011

Rating: 68

OK -- discovered a bug. Before you all laugh at me, I was trying to play this on my laptop. I threw the ball so poorly it just kind of rolled to a stop in the middle of the lane. Couldn't find a reset button, so it just sat there, while the jaunty music played and I was damn glad this was a virtual game and not real.

Skywire

Play Skywire

Sep. 03, 2011

Rating: 0

It is difficult to resist the urge to just zoom around the track. Fun game!

Castaway Island TD

Play Castaway Island TD

Sep. 03, 2011

Rating: 142

The anti-flying pet is the easiest when you first start, but I'm not convinced it's the best overall. When enemy is grounded the anti-air towers can't hit them, and those have great range and damage for the dollar (some maps, they cover a huge amount of path). Also, some maps have no flying creatures, so the pet is useless. I think, if you adapt your strategy, all the pets are equivalent. But my first time through, I'll admit I spammed boulder towers and grounded the flyers for like 75% of the maps. So maybe that was easier, but I'm having more fun now.

Stickshot 2

Play Stickshot 2

Sep. 01, 2011

Rating: 26

Really fun, and the cut scenes are excellent. Totally professional transitions -- great work. But a question about gameplay -- are the other guns at all necessary? I'm thinking of playing through again just to see if they help.

Castaway Island TD

Play Castaway Island TD

Sep. 01, 2011

Rating: 0

thanks dev for fixing enemy stuck issue! I can get back into this game now! rock-n-roll.

Aetherpunk 1.1

Play Aetherpunk 1.1

Aug. 28, 2011

Rating: 2

I also was one-hit-killed by a charge, that seemed to come right through a 100% door. Had just bought my sweet rifle too, so it was sad. But still -- this is super fun, and the theme/style of weapons and upgrades feels spot on.

Parasite Strike

Play Parasite Strike

Aug. 28, 2011

Rating: 1

Total game freeze after defeating the boss in the crater. I'll try reloading -- hope I didn't lose my progress! Enjoyed playing up to this point. Thanks for making this game.

Castaway Island TD

Play Castaway Island TD

Aug. 27, 2011

Rating: 0

I came back to play again, because your v1.6 update said you had fixed the issue of enemies getting stuck. Got to the end of level, for the nth time, and same problem with same enemy. Sent bug report awhile ago. This is a fun game, and it's free, so how annoyed can I really get? I hope it gets fixed sometime though. I'll check back in a few weeks.

Frantic Frigates

Play Frantic Frigates

Aug. 26, 2011

Rating: 0

umm ... so your money bonus disappears if you leave the game? or is this a bug? I just came back to play some more, and my money is reset. this makes me sad.

Frantic Frigates

Play Frantic Frigates

Aug. 26, 2011

Rating: 5

The pirates I get, but why do the sharks hate me so much?

BEF

Play BEF

Aug. 23, 2011

Rating: 1

Not sure what the real purpose of this is. Looks interesting at first, but it's tedious to just move them all onto the boat and across the water one at a time. Is it a puzzle game? Did I miss something? Or is it just a test-game, playing around with unity? Using buttons from an audio controller for movement is confusing.

Developer response from Arowx

It's a Jam game made for Ludum Dare in less than 72 hours. Do the new tips and instructions help?

W-Zone

Play W-Zone

Aug. 16, 2011

Rating: 3

An enjoyable way to spend an hour or so. Of course you could always add more of everything -- but I was pretty pleased with the pace/variety of upgrades given the length of the game. In future version, might be fun to see more TD elements -- upgrades to grow the base, or emplacements you could place on the field itself. Even just dropping a barrier or two would open a whole level of gameplay. Anyway -- thanks for making this!

Wonderputt

Play Wonderputt

Aug. 16, 2011

Rating: 2

The second 5/5 I have ever given on Kong. Yes -- a zoom would be nice in v.2, to just get us a little closer on the hole we are playing while keeping that feel of navigating your persistent 3D wonderful object of Weird.

Helios and the Spartan

Play Helios and the Spartan

Aug. 09, 2011

Rating: 6

Like this game. A hybrid concept that really works! Sure, it's a little choppy, and would like to see some graphic that makes it clearer when I'm slowed -- otherwise I'm just frustrated that my Spartan isn't responding as fast as I expect him to. But biggest question: why is the tutorial spread so thin? I think most players can handle learning about attack, shield, and dodge at the same time, right at the beginning. I didn't even know about dodge until I went to the options menu. That aint right!

Flur

Play Flur

Aug. 09, 2011

Rating: 8

For 3 weeks creation time this is amazing. I was starting to wonder if there was a point to it right when the reds showed up. Then I was starting to wonder if it was too easy right when the new configurations and faster motes started in. If you are just starting this game, give it a chance. It rewards. Some people are going to have a problem with the lack of real punishment for dying -- it is counter intuitive from standard gameplay on Kong. But it is crucial part of making this "casual" and even relaxing.

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