Can you make the main options menu accessible while in battle? I hate it that I have to have sounds on at the whole stage to see if the boss has a quote like the fallen angel and that if I forget to mute it when I don't want them I have to give up the mission.
Billy17 at one point my game froze and I was having that problem when I restarted the page. I remember it was easy to fix but I don't remember if all I had to do was completely close chrome and then restart (refreshing the page doesn't work) or if I had to clear cache as well.
Damn this game is demanding. I wanted to go to sleep so I pressed quit. It asked me doing homework? So I pressed no (I want to sleep). It wouldn't let me leave. I press quit again. Then it says our fight is not yet finished. I have closed the Hellgate and have even beaten all extra and trial stages, what more do you want from me? So I press quit again. It asks me the same things. After several tries it says "Finished already? Do not forget about us, okay?". Now I doubt that I will remember this game on my deathbed hopefully several decades from now, but thankfully it had the loophole of not mentioning for how long I should not forget about them or else I would still be unable to close it unless I lied (although technically I still don't know who they are).
Personally I think that the queen is the best. The only thing Viegraf really has going for him are the walls, which are effective mainly in extra missions but the golem also has them and you'll probably be using it for them. The skull knight has fortress but it costs 80 mp. Queen Emperia is lacking a bit structure wise (though she has altar) but has a mid range attack with an animation that makes her a bit harder to hit, she has better starting units (vampires, centurion) and at the end game (trials) she can practically use one more slot since she doesn't need the practically useless by that time vampires in order to cast the all important regen.
For those still stuck on colossus, first of all fully upgrade your units. Then use goblin, witch, elf hunter, elderly wizard, gorilla and centurion. Give the goblins a platinum shield and the rest a platinum sword (get these by doing the first mission of 4th area). Mute, start battle and speed animation. When you have max population charge with all but hero. Watch an episode of your favorite series. Come back to see the win screen.
For colossus you just want a quick spawning unit like goblins, maybe a white tiger and some ranged (preferably have all units you use maxed out, the second to last normal mission should be quick and easy by now). For trials 2-4 use vampires for their regen ability, dragon with damage reduction, another tank (golems or diablos work fine) and either strong units or ranged (do not use ranged for trial 2). Regen whenever you get the mana back. For trial 5 I used black dragon with hercule's grip as well as diablos with turtle shell, vampires (and the rest ranged), built 3 altairs in the middle, maxed my mana and then charged. Even though I was careless and she got to my ranged who were a bit more forward she still couldn't down a regenerating diablos before she died.
Is there a reason for the armor accessory to exist? If a unit has 100 hp if you give him the platinum armor it would die at 120 damage while with the shield this would get up to 100/0.8=125 damage. Even the fixed amount healing gets better with the shield, so why bother to include a similar but slightly inferior item? Maybe replacing it with something like smaller spawning times would mix up things a bit. Also could you please make the spawning times appear in the skill screen?
If you do exactly 1:20:00 in the last mission you won't get the badge or get the message that you unlocked the supercar although you can select it. Then again with the supercar I easily did under 1:15:00 even though I was crashing all the time without any real turbo.
The protip for beating the last bonus level is to have fully upgraded everything? Lies! I don't think I could have done it with a fully upgraded computer.
I really like game, but if you make a sequel or update this one could you add some counters that can help with acquiring medals? For example a bullet counter would help to see if you could get bullet hell (and probably when it's the best time to use a bomb) and a progression bar (or wave counter at survival) could tell you whether you should conserve your bombs or not. Lastly it would be great if you had the scores/waves needed to attain each rank visible. Keep up the good work!
Actually I meant I found them in the help book, but I have completed the campaign and haven't seen them anywhere. Are they supposed to be in a future update?
Natural Fury might be a bit off at some cases. Opponent had Everraining Land, Fairie Apprentice and Goblin Beserker and he hit me with 9 when he played Natural Fury. Think it had happened before and that at those times it deals damage according to your 2 biggest attackers instead (sea sprite and a magic bunny with 4 attack in this case).
It is explained once you scroll over them. Their attack is as high as the lowest of your 5 powers. It's actually a stage you don't really want to cast a lot of spells.
I believe there is an issue with the campaign items. When I continued a previously completed campaign it showed that I just had 7 shards (2 of which were illusion, have completed the game with the first 8 classes if it makes any difference). When I continued the campaign with a character that was left in the middle, when I finished the first part it showed I had only 3 shards, but also the rings of fire and air and a life totem extra. I'm guessing that apart from Helga's bonus the other items are intented to transfer (no clue about the shards).
Go easy on phoenix. To get 6 of them you must get a total of 42 air mana (at least, more if you need to cast an earth spell or opponent is playing damping towers/drains mana) while keeping 11-12 fire mana intact (10 leaves you vulnerable to stuff like acidic rain). And while you get there you must keep your life not too close to the edge (unless you have some healing spells) because you still aren't 100% safe. Hypnosis, Lightning bolt, Wall of Reflection, Nature's fury, there are ton of spells that can harm you. If you aren't close to casting stone rain even wall of lighting will probably do quite some damage before being taken out.
First of all I've got to say I love it that you can get the cards that you missed in the following chapters. I do have one question about the rewards though. I've beat the guy that has the wandering stones stage and I chose a reward. However my griffin didn't get a bonus and it mentioned a pet. Is that reward class specific (have done it as cleric and necromancer so far), is it a bug or am I just missing something?
The secondary win condition for ashe seems to be broken. Had orc chieftain, sea sprite, phoenix, forest sprite and paladin on my board which are both from different powers and require a different amount of power to summon but the game continued normally.
It might not be that good on arch duels with the 200 life totals but illusionist is so fun to play otherwise. Phantom warriors can keep powerful attackers at bay and survive board cleaners (except tornado but it costs 10 mana), and unless the opponent has an ice guard or heals himself 3 Walls of Reflection (or 2 with some healing) can be deadly. Not to mention they are probably the only thing that's more fun to stone rain/armageddon than invincible phoenixes.
They are in campaign.