Group making with the shift button needs some work. It works fine with clicking but not if you work with numbered groups. For example, if you have 3 groups and select no1 and then press shift+2+3 and click somewhere then only group 1 will move. If you press 3 then you'll see that group 1 and 3 have been merged and pressing 1 no longer selects anyone. To select all by keyboard then you'd have to press 1 shift+2 then press 2 to select groups 1 and 2 who'll have been merged then press shift+3 and then 3 to select all of them. But then again that would make them all one group which would defeat the purpose of making multiple groups in the first place.
This is because "shift + #" does not select groups. Instead (this is an RTS standard), it ADDS whatever you have selected to the group number. For example, you select 5 soldiers and group them to 1. Then you build one more soldier and want to add this new soldier to the group: click the soldier and press SHIFT + 1, this will add this new soldier to the group 1. So yeah, the purpose of shift + # is to merge groups.
Had written how I did level 5 after doing level 12 in detail a few posts back (not much difference from level 9). The idea is that you upgrade your archers' range from the beginning and with a force of 2 soldiers and 2 archers you destroy the first incoming wave and tower (left side). Then you upgrade your soldiers' health and build some more soldiers/archers and go down the right path taking the 2 towers of that side with you all the while building more troops. With the new troops you destroy the last tower to the left while the original takes care of any defence at the fortress. When the second group is done with the last tower it helps with the fortress as well.
For mission 3 just train half a dozen soldiers and go up to kill the enemy castle. Kill all units that come your way since they'll follow you and kill your units if you don't, but leave the towers alone. Killing the towers in a pure rush mission is just a waste of time and can get some of your soldiers killed.
Since level 5 is troubling a lot of people I thought I'd write a mini guide. First of all, you don't have to do it soon, since it's reward isn't much when you want to keep enemies away from your castle to prevent any damage. I did it after quest 12 but I think the strategy should work nonetheless. First of all build an archery, train both ranks of long shot and build 2 archers and 2 soldiers. Go left to destroy the first incoming wave and one tower. Upgrade your soldier's health and keep building soldiers and archers, replenish your forces and go right to kill the tower there. Then continue all the way down to kill the third tower. Use the forces you should have build up to command a second team to go all the way down the left and kill the last tower. Your first team should be on the way to the castle killing any guards and starting the attack on the castle. When the second team is done with the last tower send them in as well and complete the pincer maneuver to win the quest.
You need to be able to either have your units be able to pass between your towers or at least be able to sell said towers. I had built 4 towers side by side in mission 13, and while they were able to keep enemies at bay for several waves with some backing from priests, it was no fun when my attack force was dying and I couldn't get anyone past the towers until they were destroyed.
Yes my mistake about the selecting units stuff, could have sworn I tried it a couple days ago with no success, might have deselected them by mistake. I do find it weird though that apart from the level 1 reward, both rewards that enhance the castle and are completely useless on all quests that require to prevent all damage to castles (and they are a lot), are both earned on hard levels.
Shouldn't the permanent rewards for the hard missions be a bit more useful? Mission's 15 reward is pretty good, but stuff like your castle regenerating don't mean too much when to get most quests done you need to prevent all damage to your castle in the first place.
Also if you were able to assign numbers to teams or even double click to select all nearby units of the same class it would be helpful.
I rule at this game, by the end of it the dragon had died almost 50 times. What do you mean you're supposed to keep the dragon alive? At old school games the dragon must always die, right? Right???
It seems that the race/class combination also plays a role about what title you'll unlock. When I was trying to unlock the last few titles i saw that playing as a werewolf wanderer could unlock me titles such as travelled but I reached a point where even getting 500.000 mana pearls wouldnt give me a new title. Instead when I got 200.000 pearls as a kitilid lightwalker they were enough to give me the lethal title (already had all the next tier titles) and I got the wise title at 20.000 mana pearls as a kitilid magus. Where you put your points doesnt seem to affect the title you get though since I got the +5 will one on a character I had only put points on strength and stamina.
For those who want to level up most or all skills, it's useful to level up bargaining first so you can reduce the cost of books and materials. One good way to do this is empty your bags and then keep buying and reselling bows/spellbooks. At 950 the buying and selling price is even so it's practically free. Also it helps having learning equipment on. With no learning equipment on I gained one skill point per 30 buys/sells at around 955. With +91% to skill gain, this increased the gain to around 10 skill points for the same action.
For those who want to get 1000 skill it should probably be best if you postponed the 5 towers campaign mission until you had at least 950 skill at something since one of the rewards is +50 to all combat skills. It might not seem much but due to the increasing difficulty getting from 950 to 1000 is an hour or two on its own.
Shadowsinner, having +100% hit chance it doesn't mean you will never miss. It means that your chance to hit is doubled. So if you had a 45% chance to hit, now you'll have a 90% chance to hit. Not to mention that the best chance for your chance to hit is 95%.
Defence quest survival guide:
1)Although it seems like a new minigame, your stats matter. If you are missing a lot equip something with +hit and train your weapon attack level.
2)The most useful hitting pattern is of a mage, then warrior and lastly of an archer(not being able to stand in front of an enemy to slow him down and also hit him is a major disadvantage). Unfortunately since your weapon skills matter, later in game you should stick to your weapon of choice.
3)The first stages can be done solo if you have a staff and are appropriately leveled, and even the last stage only needs one person to help (at least as melee)
4)Since there is no level cap, the first character you get may be your most powerful one despite not having the best starting stats.
5)If you still want to use your trapped souls from your inventory, remember that you can only do so while in town.
6)Last but not least remember that you do not only have to train your soldiers, but also to give them good equipment.
For those who want to get 1000 mastery in a combat skill I would suggest they try levelling weapon defence. Then you can just go to the sewers with the 4 thieves and just defend to keep the animation short. Know however that it gets increasingly difficult to raise your mastery. At 800 skill it took about 20 attempted hits to raise it one point, at 990 it was more like 200. Getting to 997 from 996 took 528 attempted hits, but 997 to 998 took 5 so luck plays a really big part.
One suggestion would be to put an upper limit and guarantee a skill point after 50 or even 100 tries.
To use a trapped soul you must first go into town and then go to inventory, adjust your equipment and click it from there. Don't know why but it will not work if you click it while in a dungeon.
Just a small tip. In the main rounds don't move the mouse over your opponents, or even midway to them. It may improve accuracy, but will really hurt your speed. Instead, move the mouse a bit in front of you and to the appropriate height. It might take a bit of getting used to, but especially during the last round(s) every second matters.
For the last level just buy the titan slayer (shotgun that requires diamonds you get from achievements) and the best shield you can, then if you are careful and do not fall into the lava it should be easy.
After a short but truly perverted research, I found out why some people (myself included at first), had trouble getting the pervert medal. You don't really have to click her a lot, just 10 times. The thing to be careful about though, is that you must wait until the motion is over before you click again or else it won't count as a new click(so spam clicking will not award the medal).
This is because "shift + #" does not select groups. Instead (this is an RTS standard), it ADDS whatever you have selected to the group number. For example, you select 5 soldiers and group them to 1. Then you build one more soldier and want to add this new soldier to the group: click the soldier and press SHIFT + 1, this will add this new soldier to the group 1. So yeah, the purpose of shift + # is to merge groups.