I'm not even remotely color-blind and I'm having difficulty telling which dots are pairs on the higher levels. I can't fathom how difficult it would be for someone with even a mild visual impairment n the color department.
Cut and pasted.
"Income per tick(500ms): $89.25k Fines: $-750.00
Water Produced: 300k m3 Water Used: 300k m3
Water Treated: 300k m3 Extra water(from rain/snow): 7.5km3"
I'm confused. Why am I being fined?
There is a red box with red letters at the bottom of the screen that says "Not enough money." While this is basically the motto of the average corporation, it would be nice to know what I don't have enough money for. There doesn't seem to be any indication as to what it is talking about.
Only "new wave kills" count towards kill count. Check the "Notice" comments in the equipment menu to see the definition of a "new kill". This is meant to prevent super-easy-wave-farming for massive kill bonus and equipments.
Well. After Auto ascending I have had all stats reset. Sadly, while using chi I can reach high levels quickly, I can no longer increase the chance to crit. (Only the speed, damage and increase crit damage is available.)
crit chance auto hides once your crit it maxed out I will try to update it later so that when you ascend it pop-up again... anyway you can click on the crit chance stat to show the whole crit chance just a heads up
Pretty artwork. To bad the game is not as good as the art. The game seems to be... sort of confused as to what it is supposed to be doing. Endless enemies that don't matter and don't seem to do anything. If you guys need some help putting together a workable game system... ask.
Dear Ferx Zero, You should be aware that, by using the word "Saga" in the name of your game you may be inviting a law suit from a company known as "King.com." This company has trade marked the word "Saga" and makes a fair share of it's money by suing and appropriating games using this word. King.com is a mid sized company with lawyers on retainer and can afford to litigate till an opponent simply runs out of money to defend themselves in order to win their otherwise ridiculous law suits. I am NOT a representative of these despicable people. I merely deliver the warning.
Okay. Basic design stuff here. You usually don't want the jump button to be on the same hand as the left right controls if it's a KB game. Having to keep fingers at odd angles while trying to make precision jumps is not what you are wanting your players to be doing. And, if there's going to be a lot of precision stuff, you also want to avoid having to go to the mouse every death if the right hand is busy with the keys. Making these transitions less cumbersome helps the player feel challenged instead of annoyed and frustrated.
Okay. So. Doing a little math here. If the starting character is doing damage something in the... err, 'Planc' scale of energy... my current character is doing well more than enough damage to destroy the universe 10 times a second. (Don't even get me st5arted on if the guy 'crits.') And, as such is considered a light weight." Perhaps the boxing scale is not sufficient. Perhaps something more 'Drsagonball Z" ...ish would be more appropriate.
Because extra water is water from rain/snow roads etc. That water also needs to be treated but isn't pumped by you.