Sometimes the game will let you make a bridge under a conveyor, sometimes it won't. I know it will not allow a loop. That's fine. Sometimes it will make the potential loop a bridge, sometimes it will simply nor let you place the conveyor at all. Same exact pattern will work in some spots, but not others. (On the same level.) Wish I knew what it is that does this, as it seems like a bug. Personally, I think "bridge" should be a separate button and not happen automatically at all. That way there's no ambiguity.
Sooooo... Is there a way to automate a cargo ship or do I have to manually oversee every cargo transfer? Cause with planets that have no x resource and a continuous need for said resource that is going to be sort of a deal breaker for me. To much work for an otherwise "idle" type game.
I'm going to assume you mean saving mid game? It's a good suggestion, but probably not soon. There are a large amount of things being tracked by all the talents, upgrades, enemies, towers etc. This is doable but there is a lot of, a lot of, a lot of testing involved to make sure everything saves/loads correctly. Most of the maps are not too long(especially at x5 speed), but saving mid game might be pretty useful on some of the higher level maps. If there is a bunch of interest I would devote a major patch to adding this in.
The first half of this, the part that was a puzzle. I liked. The second half, where it turned in to a dexterity timing/skill game... not so much. Nothing against the developers here. It's my pet peeve. But I really hate when a game pretends to be a puzzle game but changes into a skill game half way through. You know, just before the actual brain teasers get challenging. I feel a bit hoodwinked. But that's just me.
What do you do when an area becomes unwinnable? I'm fine in all other areas but my team got wiped down to two guys on level 19 of the grave yard and there is no way to get past it now.
Following instructions as best I can figure them out. But research chain continues to do nothing. Also, why is this called an "idle" game. Nothing happens if you aren't constantly clicking something.
Unspent core materials are lost if you restart (get core materials) to gather more core materials. Not, in my opinion, a good way to do this. Especially with there being a lack of available things to purchase with core materials. And it does not seem to make much sense in the context of the game. Why would your primary resource disappear like that. Sacking the mundane resources and machinery in the process makes sense. The planet is destroyed in the process. But gathering core materials is the primary goal. So... Sorry. Makes no sense.
The reset is a hard reset button and resets everything. If you are talking about the button on the prestige panel it isn't even enabled until you would get at least one more if you click it, not that you should ever do so for just one.
To clarify if that happened it was a bug.
Very sorry. Haven't had any other reports of that but I will take a look at the save code and see if there is anything that could possibly make that happen in rare cases.
Last round, using an auto clicker, I spent aprox 60K ascension points on "collision upgrade value." Now, having played for a short while, I have well over a million ascension points.
I can never spend them all. Seriously. The only way to come close any time this year is the high speed auto clicker. However, with the collision value already high, and given it produces balls in the background when you click one of the ascension purchase buttons, I am earning AP faster than I can spend them. No matter how fast I spend them.
I'm declaring myself the winner and going to play Steam Games for a while.
Definitely need one of those x5 x10 x25 x100 x1000 etc set ups for ascension. 4th ascension and even with my auto clicker it's taking forever to spend all the points...
The game should now work on Firefox! I am very sorry for the delay.