Perhaps ascension points could be used for the cool-down abilities. Reduce cool-down times. Increase super-ball duration or multiplier, that sort of thing. Perhaps you could have an ascension that gives a x2 bonus to every 50 balls. (Then 49 then 48 etc.) It would be cool if the ascension stuff did more than just purchase prices and invisible statistical upgrades. Maybe a spinning ball cannon or a pinball bumper worth 2x collision points. That sort of thing.
Takes way to long and way too much grinding not to save. It seems like this sort of wants to be an idle game but you can't let it idle. I'd like to like this. Turrets was the single thing missing from "The Perfect tower." (Awesome game.) Unfortunately, I don't have five or six hours to devote to one sitting with this. Upgrades are too few in variety and far between to really keep my interest for that long anyway. But with no save I just can't see it.
This is neat but has some serious problems. Restarting from the first floor on a fail is a bad idea when the game can procedurally generate a floor where the green key is in a room who's only entrance is through a door that requires the green key.
I know its a short game for now i still haven't implemented the diamond i will add alot more upgrades and more miners i need people to comment more ideas for miners and clicker upgrades and soon i will add a prestige system wich will be fun to finally have :D but sorry for it being short i'm trying to add more items in game wich i will Thanks for the review :) i will take keep it in mind and make it a long time game and i know some people are complaining about it being unity wich i won't change most obviously in this state of the game.Still thx for the review i will work on it :)
"Common shield - Empty." I just completed a L24 void map to find an heirloom that does nothing. I would like to suggest to the dev that this s not a good formula.
Honestly, I have something of a "chip on my shoulder" over "quick time events" being used in boss fights. (Or anywhere else.) Boss fights USED to be about figuring out how to defeat the boss. Or at least learning it's attack patterns so you could live long enough to chisel away it's huge HP reserve or multiple health bars. QTEs have replaced the need to do that in too many games. I was sort of liking this until the first boss fight. Ah well.
It should save every time you complete a wave and also when you buy an upgrade from the Upgrade Shop.