Okay. Purchasing tool tip is now covering almost the entire production window... Lower did not do so well. (In my opinion.) Could we maybe get an option to turn it off?
I changed the tooltip positions with the latest update. I hope that gives the advantages of the tooltips without hiding important information. Please give me feedback when you think a disable tooltip option is still necessary.
Thank you to the developer for the tool-tip explaining the multi buy feature!!! I truly appreciate that you have listened. And this really REALLY helps!!!
If I may ask one more favor... I hate to nit pick... Could you move it up slightly? It now covers the item level, making purchasing... sort of a challenge to do accurately. Again, thanks for listening.
Note: Bug on Firefox not allowing turrets to be selected by click is not fixed. KB works fine, though the numbers seem off. But clicking works about 1 in 10 times.
Going to make a suggestion, not just to this games developer, but to devs of puzzle games in general. The whole idea of grading people on how fast or how many moves it takes to finish a puzzle is... misguided. It serves no real purpose other than to push people to repeat puzzles they have just solved. I'm sure there are those who disagree. But it's in every bloody puzzle game and it's gotten old. For me at least. Thanks for listening. (Surprisingly good game otherwise.)
Hi Selva, good to hear you like the game :)
I understand your point of view in relation of the amount of moves to complete the level, although I think there are many people who enjoy it.
Cheers
When you are programming a game, and you can see the formulas and lists that you are creating, it is easy to follow patterns and figure out what upgrades in chains do. Unfortunately, for us players, clever cryptic names and descriptions are rather less than helpful. Could you possible include actual descriptions of the upgrades please?
The words "mouse only" are not instructions. Not only is the statement inadequate for even such a simple clicker game as this. The idea that they instruct itself is entirely inaccurate.
The following observation is for all Kongregate devs, not just this one. The words "mouse only" are not instructions. I'm not saying they are inadequate, though they are. These words simply do not instruct.
Ah yes ponies. A dark pony. With a jet black mane. In an inky dark room. With black walls and onyx furniture. Quite a game. If only there were just a little light so I could see my pony a bit. I bet she's pretty.
I have the same problem as Toge111. (The firefox/unity security error.) Tried the fix at "https://www.kongregate.com/forums/4-game-programming/topics/614302-webgl-security-error". Now it gives me a completely different error. (Something about an overflow.) And I am completely unable to watch your commercials for free Slurpees. the video just locks up.
I would recommend not requiring payers to go all the way into the last page of a multi tier tree to find out how much the current cost to upgrade each station node etc. Easier access to regularly changing info would be appreciated. Good game guys. 8)
My rare materials are dash marks! I just got over 4 million iron and I can't keep or spend it because the counter has given up all hope! Meanwhile this guys pick is doing more damage per swing than a super nova bomb and the Geode is saying, "A little to the left please, you have almost gotten the itch!"
(Might want to move to long integers there devs.)
I changed the tooltip positions with the latest update. I hope that gives the advantages of the tooltips without hiding important information. Please give me feedback when you think a disable tooltip option is still necessary.