The tool tip function blocks the mouse from clicking on the upgrade or building purchase. You can dodge around it but it's tricky and you can't tell if you successfully purchase or not as the view stays blocked till the mouse moves off.
So... playing over on the beta site. Like the idea of the missions and such. But... it seems counter intuitive for challenges and missions to constantly force me to artificially weaken my blueprint. Would it be possible, perhaps for a toggle on the random button to limit the random choices to missions that have a blueprint limit higher than my current one? Again, the while "blueprint limit" thing seems wrong for this anyway. Having the better blue print is the primary way to do well in this game.
Just watched several anti aircraft bullets pass through an enemy "bird" and another half a dozen pass harmlessly through a bomb that killed the AA gun.
Perhaps an AI opponent without a clock would be a good way to practice and learn this better. As it is... To confusing. Too many pieces that look too similar with tiny grids with tiny text explaining complex movement patterns to deal with while trying not to run out a clock.
I am seeing the word "nearby" used in several places. Electricity hits "nearby" enemies and auras work on "nearby" enemies. It's a bit vague. How far or close is "nearby" exactly?
Nearby is always between 2-4m except for auras which have a radius of 10m. We are going to create a wiki for the game which is going to contain a lot more details about each upgrade/mechanic. :)
EDIT: I added a visual aura radius indicator in the latest update (0.14b). ;)
You can always tell when it's going to be a "port" from a phone game. The ads are all collage shots of tilted screens and they say "tap" instead of "click." Hint guys: phone games rarely if ever make good PC games.
Paying over on the beta site. Not as happy with the recent "re-balancing" of special resources gained from playing. Making it a little to "grindy." Otherwise fairly happy with the new stuff. 8)
I'm not sure making the bosses immune to status effects is a good idea. Elements seem overpriced (in my opinion) as it is. Slowing bosses down enough to beat them at all is about the only reason I have been using them. Can't speak for others. Just an opinion.
update: All timers now increased, especially in practice and even more vs AI.