Would recommend adjustable key bindings. "X" ans "Z" on a straight KB along side the arrow keys is a bit awkward for me personally. Otherwise I rather like it.
The whole only hit enemies with the proper color thing was a bad idea the first time it was done. (Back in the late 80's.) This has not changed. Also, what sets the bonuses off? They seem to go off at random.
This is amazingly bad. Sorry KaspersM. It is. You might try seeking the function that only reads the mouse button once per click. But I think you need some help planning these thingss as well. Better luck next time. 8)
Game concept is not new but not bad. What holds this back is the level design. To many levels are 1 path. There are few, often no choices as to what rout to take. Levels that do have rout options are generally limited with many huts still being part of a single path and a lot of dead end huts. Makes for little or no strategy.
Good game. Looses points for being an ad for a mobile game.
As it says it's a free mobile game I'm missing the point of not having all the levels here. *shrug*
Yeah... the thing where sometimes you randomly do the little "double jump" jump on your first jump and it gets you killed a few hundred times... I'm calling that a deal breaker at this point before I pull ALL my hair out...
Vibrating graphic text hurts. Buildings and ground do not scroll together. Unspent resource total in set up either invisible or off screen. I can't continue...
Mmmmmmm I might try adding something like that... Thanks for the feedback!